2013-03-11, 09:08 PM
YennoX Wrote:Damage really only starts becoming a deterrent to playing a character past a certain point--like if you're a DrK or something.
orz It's... It's not so bad...

OT: In response to the third question: It seems like a lot of GMS players are really psyched for Hayato, mainly because of the Samurai/Katana deal. And also because of the fun factor that comes with playing a new class. So, expect there to be a nice influx of Hayatos in the beginning. Later on, people who go solely for damage might drop Hayato for another, stronger class. I'd think only the players who play Hayato for fun will keep playing. Well... until Hypers. Who knows what it'll add to the class :f6:
"Never have regrets."

