2013-03-11, 04:13 AM
Y'see, I liked what Nexon did with Hilla. They made a 'normal' version of the boss, in which you and maybe some of your friends can go in and enjoy the content. Sure, the rewards aren't as great as they would be on the harder difficulty, but the experience of the boss fight can be had by unfunded and funded alike. On the other hand, if you chose to fund yourself, you could go for the 'hard' mode, and try and hunt for some of the more desirable drops. The exception to this is definitely Magnus, since both normal and hard difficulties are essentially the same in the way that it requires funding. Other than that though, Nexon left the decision to the player. But since then, things have changed.
When Unlimited hit, it just plain out made bossing stupid. By merely adding several zero's to bosses health- that modification alone made most bosses inaccessible to not only unfunded players, but to many 'prior-to-this-update funded' players. In addition, the concept of Cygnus expeditions were erased; the limit of people you could bring in to fight the most sought after boss in the game from 36... to 6. That's it. By getting rid of Cygnus expeditions, it shows us that Nexon put further restriction to bossing, not an encouragement to invite your guild in to fight her. Furthermore, just adding a dozen zeros to a boss's health and slightly modifying the way they attack doesn't make the experience any more fun, imo. It makes the whole process a rich man's game and just more of a hassle in general. And for what? The same rewards. Unlimited, in my eyes, is probably my least favorite patch simply because it's a blatant money-grabber. It makes most bossing content that was otherwise accessible to the unfunded public... inaccessible. It increases the already overwhelming gap between those who are looking for a free-to-play experience... and those who go brain dead with their money. And people buy into it.
Furthermore. I'd like to point out the people who solo'd bosses in the past were only able to do so because they chose to do so. The money they spend reflects itself in the damage that they do. It didn't affect how the public played the game at all; you didn't need to become that powerful in order to take on those bosses. The people you usually saw solo-ing a boss were probably (just to spit out a number) around 10% of the vast number of players that take occupy MapleStory daily. With Unlimited... that percentage will grow even lower. Even after several months, I still find it a pity.
When Unlimited hit, it just plain out made bossing stupid. By merely adding several zero's to bosses health- that modification alone made most bosses inaccessible to not only unfunded players, but to many 'prior-to-this-update funded' players. In addition, the concept of Cygnus expeditions were erased; the limit of people you could bring in to fight the most sought after boss in the game from 36... to 6. That's it. By getting rid of Cygnus expeditions, it shows us that Nexon put further restriction to bossing, not an encouragement to invite your guild in to fight her. Furthermore, just adding a dozen zeros to a boss's health and slightly modifying the way they attack doesn't make the experience any more fun, imo. It makes the whole process a rich man's game and just more of a hassle in general. And for what? The same rewards. Unlimited, in my eyes, is probably my least favorite patch simply because it's a blatant money-grabber. It makes most bossing content that was otherwise accessible to the unfunded public... inaccessible. It increases the already overwhelming gap between those who are looking for a free-to-play experience... and those who go brain dead with their money. And people buy into it.
Furthermore. I'd like to point out the people who solo'd bosses in the past were only able to do so because they chose to do so. The money they spend reflects itself in the damage that they do. It didn't affect how the public played the game at all; you didn't need to become that powerful in order to take on those bosses. The people you usually saw solo-ing a boss were probably (just to spit out a number) around 10% of the vast number of players that take occupy MapleStory daily. With Unlimited... that percentage will grow even lower. Even after several months, I still find it a pity.

