2013-03-09, 01:48 PM
Alloy Wrote:All I want is simple skills. Simple skills that make the difference between adventurers and heroes.
-Clerics should have something unique, something that can bypass zombify, for example, since it like giving a kick in the nuts to bishops. Even if it's a skill with a cooldown, and even if it's not as effective. But Bishops need to be able to use heal again at normal bosses. And, make it unique. Reward them for doing so, with new passive skills (So they are still unique from phantoms), with attack boosts for the cleric himself for a short time after healing, so he's better suited with classes with lower avoid like warriors and pirates, while trying to keep everyone in the party fully healed, and a new passive that lets them OVERHEAL, reaching up to 150% the max hp of a person, something they could never reach on their own with potions. So even with people using potions, pet pouches, or even luminous, the healer can still get his buff of healing. Yes, this is a mechanic in TF2, but it works incredibly well, considering it makes healing constantly incredibly useful, while being able to not just focus on that.
I know clerics are nice as an attacking class, but consider they are a SUPPORT class. Make them really support instead of being forced to remove heal from their keyboard due to zombify...
-Thieves need to move, and help others move too. Something like mechanic's teleporter, but with flash jump should help inmensely, or the "trampoline" skill I've repeated to much before :p
-Warriors need to have a skill to draw the attention of a monster, or at least need less damage to do so, if a monster is lured by damage dealt. A toggle skill, but basically a damage done under the skill makes the monster's lure "meter" to fill faster towards the player who used. That way, there can be new strategies with paladins and the likes.
-Archers and pirates, I don't know much about, just like the other mages. So can't really give opinion on those... They aren't very party oriented in the first place, without giving buffs up to 4th job, you know.
i'd like to point out that clerics already have the skill you mention, holy magic shield heals you during zombify still, has a cooldown, but also grants you a shield that lasts longer than the zombify's worth.
overheal is like hyperbody (in a way) brah, you stealing the little thunder i still have! QQ

