2013-03-09, 10:54 AM
I've been playing the cleric/priest/bishop for a really long time (like 6 years). Among these years I can definitely say right now is the time I am most happy with our current set of skills/hypers to come. I personally think the buffs they gave the class awhile back are pretty good and make it viable to attack if you want to, or focus on partying or both. Personally I'm fine with anything they do regarding bishops as long as it's not a super nerf or something that gets rid of our glorious critical percentage. 
The two things I think the class does need is a skill that crashes( let people bypass DR) and an Elemental decrease. I find it silly that the supposed "party class" doesn't have a skill to let others in the party bypass DR for a bit. It makes bossing far more convoluted and doesn't make much sense. As for a lack of elemental decrease I don't know why we don't really have one as there are probably more holy strong/immune bosses or mobs that all the other elements. I'd understand if they wanted us to be a pure support class, but then why did they give us all these damn attack buffs? -.-

Alloy Wrote:-Clerics should have something unique, something that can bypass zombify, for example, since it like giving a kick in the nuts to bishops.When Zombify was first introduced as a thing this is how I looked at it. As I bossed more though I began to feel as though it actually added more skill to the class. Reason being that all I think it does is separate the lazy bishops out. If you do your research on which bosses zombify at what points, you almost never accidentally kill people unless you're not paying attention and spam healing. The problem arises in the newer bosses like empress where you almost need to sometimes spam heal to keep your party alive due to potion cooldown. I just think Nexon needs to think more about what bosses should have zombify instead of just being like "Let's put all these status effects on this boss, more means it will be harder!".
The two things I think the class does need is a skill that crashes( let people bypass DR) and an Elemental decrease. I find it silly that the supposed "party class" doesn't have a skill to let others in the party bypass DR for a bit. It makes bossing far more convoluted and doesn't make much sense. As for a lack of elemental decrease I don't know why we don't really have one as there are probably more holy strong/immune bosses or mobs that all the other elements. I'd understand if they wanted us to be a pure support class, but then why did they give us all these damn attack buffs? -.-

