2013-03-08, 10:03 PM
Spadow, I'd say that Crusader should not pick up Divine Punishment and Iron Will. Don't pick up both block attack passives (Divine Ascension and Vengeance I think) either. You can pick up Heart of Glory using the dual ultimate system anyway (learn one ultimate, you can learn the other without needing to have the pre-requisites for it).
Marksman, for Guardians... It's a bit more complicated. I hear Divine Ascension becomes really good damage at 60 cap after you get the EX (it becomes a light element physical skill with the EX, so it will benefit from Conviction Aura's light attack boost). Not sure about Vengeance. I know that Divine Punishment and Iron Will can be safely left at Level 1, and I don't think anyone goes above Level 3 for Stance of Faith since not having the ability to jump can kill you in some cases at SDN and GDN.
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Salvation Group 1 has obtained the Limit Breaker title! As far as I know, we're the second group in NA to obtain it.
Marksman, for Guardians... It's a bit more complicated. I hear Divine Ascension becomes really good damage at 60 cap after you get the EX (it becomes a light element physical skill with the EX, so it will benefit from Conviction Aura's light attack boost). Not sure about Vengeance. I know that Divine Punishment and Iron Will can be safely left at Level 1, and I don't think anyone goes above Level 3 for Stance of Faith since not having the ability to jump can kill you in some cases at SDN and GDN.
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Salvation Group 1 has obtained the Limit Breaker title! As far as I know, we're the second group in NA to obtain it.
Spoiler


![[Image: DN2013-03-0817-36-43Fri_zps839c1997.png]](http://i715.photobucket.com/albums/ww160/Alilatias/Dragon%20Nest%20Stuff/DN2013-03-0817-36-43Fri_zps839c1997.png)