2013-03-06, 03:11 AM
I like how my friends and I are playing in the studio and other people ask what we're doing and end up wanting to play as well.
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But yeah, I'm using like 3 or 4 different HHs, so I only ever end up remembering the main reason why I picked that particular HH song and base song. e__e
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Polantaris Wrote:Even without the notes HH is very combo oriented because depending on what your last action was, X and Y do different things. Most other weapons always do the same thing regardless of situation with some small exceptions, but not nearly at the extent that HH is now. SA has a similar situation too. It's a good point though, and can be added to the information.Huh, in P3rd it just depended on the direction you put the control stick. It's pretty difficult to properly use the backward swing and the side + ground pound thing anyway, so you're usually just going triangle + circle + triangle + circle. The hilt jab is just plain weird, lol.
Quote:You should always try to replay buffs every 30-40 seconds, because they only last a minute for most. Also some buffs have extra effects for being stacked. A good example of this is the base WW/PP note combo, when done twice it adds a movement bonus to only you, but also rebuffs everyone with the original buff as well. In P3rd, you could open the information for your HH to find the available note combinations. I don't think you can do that in the demo due to you not being able to access your equipment menu though.I have a set with Flute Master until I get a proper set.... ;-; *cough*
But yeah, I'm using like 3 or 4 different HHs, so I only ever end up remembering the main reason why I picked that particular HH song and base song. e__e

