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Alloy Wrote:Well, I know I don't usually post stuff like this, but... Well, I just wanted to know what the rest of the people thinks about this.
But I'm not sure what is Nexon thinking when do things like these:
1) Make Evan require NX to be decently playable.
This is one of those things that make you wonder "SERIOUSLY!?" at how Nexon decides things. For each person willing to make an Evan main, and possibly take their time and money to improve it, most of them are going to see the NX requirements and go NOPE. Just because it feels like a pan to the face. Imagine how bad people's reactions must have been towards that, that they try to forget it never happened. But can't be undone because people ACTUALLY bought those things. They'd have to find something to make up for their extra NX loss.
It already happened slightly with Dual Blades, but they could be able to acquire those books without requiring NX, even if with 1 less SP... That you end up getting later on at lv 200 when you can max everything. This version just got a more or less bad idea, and made it WORSE.
I don't completely agree with this. If you compare Evans to other mages at this time, they have a lot more benefits: their attack speed is capped and there's no need to cube gloves for decent SI or potentially azwan forever just to try and get 'attack speed +1'. That costs money and costs time. I also think Evans for the past year or so have an insanely easy time hitting caps comparing to AMs at least. Unless I'm incorrect, I think an evan can hit non-crit max at around 150-200k range while it would take explorer mages about 250-300k. It's a huge benefit regardless if the evan skillbooks cost $15 in the cs while AMs' skillbooks cost nothing. Getting an extra 100k costs hundreds of dollars realistically. Now after unlimited comes, and the cap is increased, your point would have more validity imo. But as it stands now, most hero classes are collectively better off than their non-hero counterparts at this point. This can be seen as a slap to the face to explorer mages too in a way. But I guess the issue here is the huge gap in effectiveness between one class and the other overall. I think it's fair for the most part between Evans and other mages, but Evans do have some significant end-game benefits the other mages lack.
2) Punish long time players, reward people who don't play.
Ok, remember that event where they gave maple points? Maybe you don't because you logged on that month, and therefore became unable to get it. Yes, that's simply stupid. It's like telling players "Want NX? just QUIT". No wonder people start to quit this game just like that. what difference would have it done if that was open to everyone? Or if it was related to my next point...
Absolutely agree. Seniority is where it's at. Otherwise, if everything gets constantly replaced by something better, why bother investing effort anymore? I also remember an event (I think it was 2009 or 2010) where Nexon promised some "reward" for long-time players or big-spending players at around halloween time, and we never got that reward.
3) Maple BigWigs.
Remember that? It was from last summer, I believe. Apparently, it was going to give us long time players exclusive stuff and nice things. Apparently that was 2 events and that was it. And by that was it, I mean completely, look my last point. What if that event where you could get maple points was open to both people coming back and this "select" group of loyals? Welp, Nexon logic I guess, but don't expect people playing for a long time to not feel betrayed.
Definitely.
4) Free character slots no more?
The last issue. Wasn't it strange that Kanna didn't give a character slot expansion? Well, some people got one off the attendance check. That they didn't claim. But I did claim it, and apparently, on the compensation, long after it expired, I got a x2 exp coupon. On my lv 200 main. The joy. But the real question arises. Is this a nice scheme to get money (perfectly normal for a bussiness), or just something that will piss off people? Well, consider this: if you are an oldie, you must have filled all your character slots by now for link skills and character cards. When a new character comes and you have to either delete one, or SPEND 7 DOLLARS TO MAKE A NEW ONE, or delete part of your hard work, you still wonder how much will you resist on this game.
I dont think giving the player the ability to pay 7 dollars just to increase a char slot is as crony as something like 1-2 dollars on a cube and probably amounting to 200+ to get the item's potential to legendary. But I think all accounts should have as much free char slots as the amount of different classes existing in the game atm, so I'm ultimately with you on this one.
Paying to play, or deleting character to play. Of course, new people will only come with 3 character slots at the start, but well, the long time players earned it playing. And these players don't have the dilemma of deleting previous work. I can see a lot of people quitting after they have to pay for each new character.
CONCLUSION
So... Is it just me, or Nexon is slowly burying its own grave? Being more benevolent could even earn them more cash in the long run. I mean, the game is announced FREE TO PLAY. What impression do players get instead when they start playing? I can imagine someone starting the first character as an Evan, see they need money to actually survive hits, and simply uninstall the game. No worries, they are fixing that. Soon, you won't be able to create an Evan for a while.
Anyway. Any thoughts on this? I'm mostly sure I'm leaving some stuff, like cubing, because it's slowly being improved like making cubing not only NX required with occult cubes. Still BAD compared to the results, but a step. I'm just listing the poor marketing decisions.
AltCtrlDlt Wrote:Correct me if I'm wrong, but back in the day (see: circa 2007), Nexon predominately offered visual enhancements in the Cash Shop, with some non-game-breaking perks (pets, etc.). As far as I know, they made enough money back then to keep the game afloat.I'm fine with Nexon being as profitable as possible as long as they are responsible, accountable, competent, vigilant, transparent, and fairly reasonable; from top to bottom. So far it's been the exact opposite.
Why the polarized change? It seems as though, as others have said, the Cash Shop is now full of power-enhancing items.
On another nostalgic note: what on Earth happened to GMs who actually build a relationship with the community? I remember back when GMs were almost revered. Gone are the days of monster summoning and GM events. Is it because Nexon is now severely understaffed, or are they just too busy dealing with the influx of hackers?

