1) You know it's bad when even Asiasoft does not require cash to buy the Magic Guard skillbook. On the other hand...our drop rates for all other core books are so pitiful it's likely that you'll spend cash for SoKs just to get your other skills if you can't survive a Czak run.
2) Completely agreed. From my perspective I believe Nexon thinks that its most loyal players will continue playing no matter what which is why they prefer to rope in old customers, but that line of thinking is completely ineffective as players that quit for lengths at a time tend to not contribute anything substantial due to the cost of making viable equipments for bossing.
3) I can't say much about Bigwigs specifically but I do think a more dedicated loyalty program needs to be implemented in each version on MS (LOOKING AT YOU, ASIASOFT). KMS' Happy Day and GMS' Hot Day are both systems I think could be utilized for this, and the rewards could be items such as cubes, protection scrolls or just something that would help you out a bit with a chance of getting better rewards each month if you attend more days and consistently show up every month.
This is something I think works because a lot of people who never cube are just not confident on getting anything good for their money, so you need a way to convince them to take the dive first.
4) Naturally, this is what I consider the dumbest. If character= Possible revenue and no character= No revenue, it's plainly obvious which one would be more profitable.
5) My thoughts about cubing: They're improving a bit on it, but they still need to thrash all the junk lines to get more people to cube and increase the chance of getting at least one useful stat or getting a rank up. Things such as 100% epic potential scrolls and unique potential scrolls are great as they help you to save a lot of cash, while they're also great for Nexon because you're more likely to cube if you have something already worth cubing.
2) Completely agreed. From my perspective I believe Nexon thinks that its most loyal players will continue playing no matter what which is why they prefer to rope in old customers, but that line of thinking is completely ineffective as players that quit for lengths at a time tend to not contribute anything substantial due to the cost of making viable equipments for bossing.
3) I can't say much about Bigwigs specifically but I do think a more dedicated loyalty program needs to be implemented in each version on MS (LOOKING AT YOU, ASIASOFT). KMS' Happy Day and GMS' Hot Day are both systems I think could be utilized for this, and the rewards could be items such as cubes, protection scrolls or just something that would help you out a bit with a chance of getting better rewards each month if you attend more days and consistently show up every month.
This is something I think works because a lot of people who never cube are just not confident on getting anything good for their money, so you need a way to convince them to take the dive first.
4) Naturally, this is what I consider the dumbest. If character= Possible revenue and no character= No revenue, it's plainly obvious which one would be more profitable.
5) My thoughts about cubing: They're improving a bit on it, but they still need to thrash all the junk lines to get more people to cube and increase the chance of getting at least one useful stat or getting a rank up. Things such as 100% epic potential scrolls and unique potential scrolls are great as they help you to save a lot of cash, while they're also great for Nexon because you're more likely to cube if you have something already worth cubing.

