v.129 - Mark of Honor: Kanna Update Notes
[MENTION=8017]CrazyForDex[/MENTION]; What [MENTION=6037]Dark Link[/MENTION]; is neglecting is that it's not just the hyper skills themselves we want. BM/MMs become a whole new class with fast attacking Phoenix/Frostprey and a U Inferno that can actually beat Hurricane less than 4 mobs. Or ever if you already cap with it.

Then there's secondary weapons making Explorer/Resistance finally equitable for bossing potential.

None of these changes are hyper skills passive nor active. They just happen to come at the same time.
Get off your high horse Link and play a BM to lvl140. THEN you can tell us we don't "need" hypers and everything that comes with it.

WoF is actually a very nice skill for mobbing, especially at things like Zak arms. Preparation let's BMs reach 100% stance by alternating with Knight's Watch which translates into a much bigger boost in damage than most people expect given the start-up time on Hurricane.

Requesting equality and questioning why it's delayed in favor of other content is my pineappleing right and I'll exercise it as I please. Do I like getting Hayato/Kanna? Sure... but I'd much rather have a 200% boost to my mobbing damage (allowing me to solo v2 instructors) and 20% (guesstimate) boost to my 1v1. That doesn't even count cubing my secondary weapon, that I'd be able to get 2nd-10th place dojo gloves, or +50dex.

Right, none of that is worth complaining about because all the important classes already have hyper skills.
Reply


Messages In This Thread
v.129 - Mark of Honor: Kanna Update Notes - by VerrKol - 2013-02-28, 12:58 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)