2008-12-16, 01:18 PM
Molly Wrote:excellent post. personally, i cannot wait to take my ship into battle with HT as i have only seen buccs so far. (time leap mules FTW!-nonstop echo >.<) also personal skill DOES come into play here....what's that you say? maple takes no skill?! i say to you-welcome to the pirate class! the dawn of actual skill usage! when i first started i couldn't keep my ship alive for more than a few minutes. i am now able to keep my ship going for long stretches of time by learning how to time on board and off. newties are auto-aggro and present the kind of rope-climbing BS that is present at HT. learning to use the rocks in the cave will be the best skill a corsair can learn. and as a note-so far i haven't noticed 1/1 affecting my ship, but i may have missed it since i'm still learning. my hubby is a 13x bucc but i havent had a chance to watch him yet as i'm too focused on my own HP bar and ship icon.
i've asked his sister to help us make a video so we can watch it carefully, or if anyone wants to help us in Windia i'd be willing to test dmg using all possible scenarios with a nice clean cut comparison of equal level and geared pirates.
Idk how manon/griffey's 1/1 will work, probably not the same, but zakum should be very safe to check. I think our alliance is doing an early zak run tonight so i'll bring my corsair to check and probably SS it.
Works out well for me too since my ship only has 8k hp still so the 1/1 will be very noticeable if it's there.
I forgot to note: During legs/tail, the only damage you should take is rocks, 7.8k magic, mana burns, and 1/1. No point in considering stomp because you stop attacking when it stomps as 1 stomp = death [9~10k damage]
Approximate gusses on how long it will take me to take 60k damage cumulative, ignoring 1/1 [on tail side]
All parts of HT alive, attacking tail - 30~60~90 seconds
Tail down, attacking legs - 30~60~90 seconds
Legs down, attacking wings - 30~60~90 seconds
Wings down, attacking right arm - 45~120 seconds
Right arm down, attacking right head - 45~120 seconds
Right head down, attacking left head - 60~120~150 seconds
Left head down, attacking middle head - 60~120~150 seconds
Middle head down, attacking left arm - Chance of breaking <0.1%
When a lot of HT is still left, you pretty much take damage every couple of seconds but as I said, it's not always the magic hit. After a head or two is down, you can actually go into the "non-breathing" position for your character.
Someone else who goes to HT can try to give guesses on this as i'm only pulling it from memory. I'll get better numbers hopefully today/this weekend

