2013-02-26, 01:51 PM
Curtiss Wrote:I have done pretty much all of the old PQs except for the original Dragon Rider and I'd say the only thing I like is that the EXP gain isn't piddly now and that they made it so you don't start swearing if an essential member disconnects. That being said I would say it makes little difference how the PQ is like if it is designed to be repetitive as you'd eventually master it and it would therefore no longer be a challenge, plus I have had more conversations with my party members now that we're not severely pressed for time in each PQ as we were before. It's not just a matter of the mechanics so much as it is a perspective; tigers don't become townspeople simply because you put them in cities.
But there isn't much point to doing a party quest without EXP thats substantially better than grinding and/or substantial rewards to most people. The "because its fun" reasoning doesn't really apply here, as most people are only interested in cubing and grinding to 200 these days. I tended to make more friends/connections through the PQs back then because the gameplay was a tad more dynamic; It wasn't just "Lets all group together at Walls 1 and attack things until they die".

