2013-02-26, 04:11 AM
Trickster Online shut down due to major inherent issues with it. It was flawed from its core, design-wise. Maple suffers to similar issues but not as much as Trickster did. Trickster has also had some of the laziest developers for years. It took years to receive any basic content, mostly the Korean version, however the sub-par core of the game meant nothing they added actually made any true difference. It was known for a long time that the reason the Korean and Japanese versions did decently even after all those years is because they settled more than the other versions did. They were the most content with just playing a cute game with cute equipment, whereas the rest of the world needed more than that. It just wasn't designed to last, and especially not outside Korea/Japan.
SGi was nowhere near as corrupt as Nexon is. The game itself was flawed and the developers (Korea) didn't even seem to give a damn and only released cash shop updates, pathetic-at-best bi-weekly events. SOMETIMES they would release content updates, but again, due to the inherent flaws in the game's design itself it never meant anything. The SGi GMs at least did a very fine job of trying to entertain the players personally with O/X events among other things where they would actually TALK and JOKE with everybody who participated. You'd easily have nice conversations with any of them. O/X events were held at least 2 times a week, every week, unless technical issues prevented it; e.g. maintenance, moving servers, etc. Winners didn't just win either, they got to spend even more time with the GMs to talk about random crap if they wanted. They'd usually tell you what to expect from the next update if you asked.
Maple has many core flaws, but again, not as many as Trickster had, and Maple at least has better developers if you can believe it or not. I would have loved the type of revamps Maple had but for Trickster, but even years of being in service Trickster has yet to be legitimately revamped the way it needs to be. They also do a better job of nickel and diming their playerbase which leads to ''pseudo-loyalty''. How many times do you see people say they ''can't'' quit Maple because of all the time and mostly money they've spent on it? This happens in a lot of MMOs, but Maple is the worst I've seen yet. So many of its players refuse to believe they just completely wasted a pomegranate ton of their time and money for such a crap game and continue to play with their friends who have similar mentalities.
TL;DR: Trickster had more core flaws than Maple, and a far worse development team. It shut down because its only appeal was that it was cute, and that just doesn't cut it in the west. Game died of natural causes.
SGi was nowhere near as corrupt as Nexon is. The game itself was flawed and the developers (Korea) didn't even seem to give a damn and only released cash shop updates, pathetic-at-best bi-weekly events. SOMETIMES they would release content updates, but again, due to the inherent flaws in the game's design itself it never meant anything. The SGi GMs at least did a very fine job of trying to entertain the players personally with O/X events among other things where they would actually TALK and JOKE with everybody who participated. You'd easily have nice conversations with any of them. O/X events were held at least 2 times a week, every week, unless technical issues prevented it; e.g. maintenance, moving servers, etc. Winners didn't just win either, they got to spend even more time with the GMs to talk about random crap if they wanted. They'd usually tell you what to expect from the next update if you asked.
Maple has many core flaws, but again, not as many as Trickster had, and Maple at least has better developers if you can believe it or not. I would have loved the type of revamps Maple had but for Trickster, but even years of being in service Trickster has yet to be legitimately revamped the way it needs to be. They also do a better job of nickel and diming their playerbase which leads to ''pseudo-loyalty''. How many times do you see people say they ''can't'' quit Maple because of all the time and mostly money they've spent on it? This happens in a lot of MMOs, but Maple is the worst I've seen yet. So many of its players refuse to believe they just completely wasted a pomegranate ton of their time and money for such a crap game and continue to play with their friends who have similar mentalities.
TL;DR: Trickster had more core flaws than Maple, and a far worse development team. It shut down because its only appeal was that it was cute, and that just doesn't cut it in the west. Game died of natural causes.

