2013-02-23, 03:06 PM
Bring back the damage splitting while you're at it - 100% * 1 target, 75% * 2 targets, 66% * 3 targets, etc. I liked that Aran could be strong on single targets and mobs in a sane way, not in a "you do 100% damage to as many targets as you want" way. Plus it leaves room to buff 1 target damage without making 12-mob damage crazy.
Combo Barrier: forget "consumes charge", we already have skills making that obsolete. Barrier should be 1% damage reduction per 10 strikes, to a max of 75% with 750. (together with Achilles, 95% damage reduction)
It's not easy to keep a 500+ combo going on bosses with DR and stuff, reward us for it. The most fun on an Aran is controlling a mob while stacking up crazy numbers of combos.
Combo Barrier: forget "consumes charge", we already have skills making that obsolete. Barrier should be 1% damage reduction per 10 strikes, to a max of 75% with 750. (together with Achilles, 95% damage reduction)
It's not easy to keep a 500+ combo going on bosses with DR and stuff, reward us for it. The most fun on an Aran is controlling a mob while stacking up crazy numbers of combos.

