2013-02-22, 04:17 PM
Declaimed Wrote:Actually, it was the opposite: I intended to shift the blame from the players to Nexon itself. As far as that goes, I'll let it rest. It's not a popular opinion here, so I'll try bringing it up somewhere else where I might get a different response some other time.
The point I was trying to make there was that these things wouldn't happen if they used a little hindsight and put a bit more effort into security.
I'll mention private servers again here, because they're a good illustration to my point. Hacking is much more difficult in the newest repacks/version of that software, and thats coming from teams comprising of fans, or worse: One person efforts. The autoban systems there are swift and usually accurate in their actions. And packet maniuplation? Don't even try it. Instant ban.
Here? Just the opposite. But why? Would you think that with the vast amount of resources at their disposal, Nexon would have a system in place to trump all smaller efforts? I remember reading somewhere, on this forum actually, about how Nexon management was more concerned with boosting revenue than improving game stability. And its probably true, sadly.
Now if only the makers of the private servers and Nexon could collaborate! Oh, wait.

