2008-12-15, 11:46 PM
(This post was last modified: 2008-12-15, 11:48 PM by Takebacker.)
Rei Wrote:Er, Horntail. Sorry.
Also sorry about the 4 minute cooldown thing, I was thinking about the 3rd job Transform. >_<
And I only brought in criticals because that was what made Buccaneer's shine in damage, hitting max damage with Lv5 Barrage at 129 (I think?). It was somewhere in SW's Buccaneer flaunting thread.
And those two threads about SE's relative boost & SM's multiplicative [possibly?] formula.
The critical is only significant for certain skills/hits and only with SE. Pretty sure on that anyway.
Nowaizmatt Wrote:Then let's use a level 200 Corsair with level 1 Battleship. 164k HP in the Battleship. Using the 8k damage as a base, it takes 20 hits to destroy the Battleship. That's at level 200. At level 150, like it was said before, it has 64k HP, and 8 hits to kill it. So true, it does depend on the level of the Corsair, but that's not the only thing that comes into play.
A 2.5 increase in the number of hits to break it sure as hell is significant. You're also not taking into account the rock ranged characters hump to avoid taking big hits. Too many factors, not worth arguing.

