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Ideal xenon character deck?
#13
I wouldnt care too much about DS card for a xenon when you already have 70% status resistance from passives, its pretty crap even if they nerf it to 40%. You can do potion + willpower max and 5 cygnus knights, then you're easily back up to 100%.

For my xenon in ems I will do this if we dont get hayato & kanna:


Set 1: Pirate SS
1. Angelic Buster
2. Xenon
3. Mechanic

Set 2: S Hero set
1. Mercedes
2. Evan
3. Aran

Set 3: Random S set
1. Marksman
2. Demon Avenger
3. Kaiser

If we get hayato and kanna:

Set 1: Pirate SS
1. Angelic Buster
2. Xenon
3. Mechanic

Set 2: Random S set
1. Mercedes
2. Kanna
3. Hayato

Set 3: Random S set
1. Marksman
2. Demon Avenger
3. Aran

Merc card is ALWAYS good since it works on AB link skill while my merc is level 200 its already an option for SS set if I want to level kanna/hayato to 200.

babo Wrote:Um, whats kannas char card?

Same 1/2/3/4 or 1/2/3/5% boss damage, same as demon avenger in other words.

Kaasoljoyyx Wrote:I asked about the bucc card last year and unless they changed it, it was my understanding that the actual effect for buccs was %dmg. It has the same/similar description of paladins and a B-Bucc card is actually the same effect as a SS-paladin card.

Edit: Wrong. This was confirmed in this thread http://www.southperry.net/showthread.php...d%20System

That paladin SS card would give you basicly 400 range and nothing more if your char is level 200. This works with multipliers and everything but buccaneer card is only ADDED damage to final damage.

Example: Lets take kaisers giga wave as an example. I believe it hits 11 untransformed and if you were to hit 100k per hit you would hit 101k per hit after you apply the SS card. This would mean 11k dmg increase and nothing more. If some of the hits were criticals then it would just multiply the 100k dmg and add another 1k after crits, in other words the damage would not be multiplied.


Paladin is multiplied with level and added to range which works with all multipliers. Buccaneer is multiplied with level and added to final damage after all multipliers. This means buccaneer card gives 1000 damage per hit on a level 200 char if SS card and paladin works exactly like you would gain another 400 range out of normal w.att or stat bonus.
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Messages In This Thread
Ideal xenon character deck? - by MuscleWizard - 2013-02-19, 10:52 AM
Ideal xenon character deck? - by Captain Wax - 2013-02-19, 11:05 AM
Ideal xenon character deck? - by LiquidSwing - 2013-02-19, 11:26 AM
Ideal xenon character deck? - by Even - 2013-02-19, 11:34 AM
Ideal xenon character deck? - by Bribery - 2013-02-19, 11:47 AM
Ideal xenon character deck? - by High - 2013-02-19, 12:06 PM
Ideal xenon character deck? - by Mazz - 2013-02-19, 12:23 PM
Ideal xenon character deck? - by CarrionCrow - 2013-02-19, 12:58 PM
Ideal xenon character deck? - by MountLag - 2013-02-19, 12:58 PM
Ideal xenon character deck? - by Kaasoljoyyx - 2013-02-19, 01:47 PM
Ideal xenon character deck? - by Jon - 2013-02-19, 01:51 PM
Ideal xenon character deck? - by babo - 2013-02-19, 01:54 PM
Ideal xenon character deck? - by Even - 2013-02-19, 02:08 PM
Ideal xenon character deck? - by Justin - 2013-02-19, 02:36 PM
Ideal xenon character deck? - by Dark Link - 2013-02-19, 04:42 PM
Ideal xenon character deck? - by Chilly - 2013-02-19, 04:49 PM
Ideal xenon character deck? - by Worthyness - 2013-02-19, 04:56 PM
Ideal xenon character deck? - by ElTwice - 2013-02-19, 06:12 PM
Ideal xenon character deck? - by Demalkren - 2013-02-19, 06:26 PM

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