2013-02-07, 04:06 PM
Overall seems interesting. A lot better than Striker's design at first, but it looks like it might have issues with dedicated high mobcount damage, though this is compensated for having what appears to be idiculously high midtarget and single target.
Spiral Vortex appears to be similar to Wing Beat, where it spawns a tornado. It will knockback a monster, and lasts for 5 seconds, dealing damage. From the videos I've seen, it looks like only one is available at a time, or it's just not worth casting repeatedly (which doesn't seem likely since it does 380%x5). Its associated delay is missing (0ms), so I would assume it takes 810ms for now.
It's interesting because Wind Archers hit the speed cap now, but they only have six skills affected by weapon speed. Spiral Vortex (4th), Monsoon (Hyper), Pinpoint Pierce (3rd), Gust Shot (2nd), Fairy Turn (2nd), and Breeze Arrow (1st). i.e. none of their useful skills actually care about weapon speed. You'll never use Gust Shot, Fairy turn, or Breeze Arrow after 3rd. Pinpoint Pierce only needs to be used whenever a boss dispells. Monsoon has a 90s cooldown. I think Spiral Vortex may need to last longer for lower damage.
Dance of Frozen Wind looks like it will be only useful for 3rd job training. It will only have 4th job applications for hitting high platforms, but with a range of 350%, it seems fairly useful for that if you can't jump that high for some reason. The fact that it can't activate Trifling Whim at all means it will be a significantly inferior DPS option though.
It's weird they gave them +160 Range compared to regular archer's +120 Range, but then they capped most of the skills with an AoE box. I think the only skills that use their superior 480%? range is Pinpoint Pierce and their regular attack. They only have a 10% range over Hurricane with Sky Song.
And the extra fancy animations won't have any affect on anything because in most maps where it matters, you can't see other player's attack animations, as far as I know.
Spiral Vortex appears to be similar to Wing Beat, where it spawns a tornado. It will knockback a monster, and lasts for 5 seconds, dealing damage. From the videos I've seen, it looks like only one is available at a time, or it's just not worth casting repeatedly (which doesn't seem likely since it does 380%x5). Its associated delay is missing (0ms), so I would assume it takes 810ms for now.
It's interesting because Wind Archers hit the speed cap now, but they only have six skills affected by weapon speed. Spiral Vortex (4th), Monsoon (Hyper), Pinpoint Pierce (3rd), Gust Shot (2nd), Fairy Turn (2nd), and Breeze Arrow (1st). i.e. none of their useful skills actually care about weapon speed. You'll never use Gust Shot, Fairy turn, or Breeze Arrow after 3rd. Pinpoint Pierce only needs to be used whenever a boss dispells. Monsoon has a 90s cooldown. I think Spiral Vortex may need to last longer for lower damage.
Dance of Frozen Wind looks like it will be only useful for 3rd job training. It will only have 4th job applications for hitting high platforms, but with a range of 350%, it seems fairly useful for that if you can't jump that high for some reason. The fact that it can't activate Trifling Whim at all means it will be a significantly inferior DPS option though.
It's weird they gave them +160 Range compared to regular archer's +120 Range, but then they capped most of the skills with an AoE box. I think the only skills that use their superior 480%? range is Pinpoint Pierce and their regular attack. They only have a 10% range over Hurricane with Sky Song.
And the extra fancy animations won't have any affect on anything because in most maps where it matters, you can't see other player's attack animations, as far as I know.

