2008-12-14, 10:19 PM
Hmm...so maybe 3-3.5k then for the touch? Meh.
Also, I was thinking of another idea. Same map layout (with an NPC in each map to confirm you're ready; all 4 NPCs would have to be clicked to spawn all 4 bosses at the same time), only each boss is designed with a certain class in mind.
What that means is that one boss is centered around warriors and will have high touch damage and low avoid. It would also have the No Melee buff.
Another one would have high avoid and low touch damage for bowmen. It would also have the No Range buff.
Same thing, only for thieves. It would alternate No Melee and No Range (No Range lasting longer), so Shadowers would become neccessary. Er, Shadowers would be needed at least. :X
And a final one for Mages. I'm not sure how to seperate them except for No Magic. :X
All 4 bosses would still buff each other and whatnot. However, you couldn't move around from each map.
I'm thinking I like that idea as well. ^_^;;
Also, I was thinking of another idea. Same map layout (with an NPC in each map to confirm you're ready; all 4 NPCs would have to be clicked to spawn all 4 bosses at the same time), only each boss is designed with a certain class in mind.
What that means is that one boss is centered around warriors and will have high touch damage and low avoid. It would also have the No Melee buff.
Another one would have high avoid and low touch damage for bowmen. It would also have the No Range buff.
Same thing, only for thieves. It would alternate No Melee and No Range (No Range lasting longer), so Shadowers would become neccessary. Er, Shadowers would be needed at least. :X
And a final one for Mages. I'm not sure how to seperate them except for No Magic. :X
All 4 bosses would still buff each other and whatnot. However, you couldn't move around from each map.
I'm thinking I like that idea as well. ^_^;;

