2013-02-06, 07:22 PM
As far as the lack of AP and SP goes for levels 200-250, I'm hoping they don't remove the 999 cap on stats, and instead make every class have two or three damage influencing stats again. All they have to do is make each class gain different perks from their other stats like Xenon, but maybe a bit more linear than "if Stat X >= Y then player gains Z buff."
Maybe something like:
Physical Damage Resistance = [(Base Strength / 50) + 1] {capped at 20%}
Max/Min Crit Damage Bonus = [(Base Dexterity / 70) + 1] {capped at 15%}
Magical Damage Resistance = [(Base Intelligence / 50) + 1] {capped at 20%}
Dodge Chance = [(Base Luck / 50) + 1] {capped at 20%}
Overall Damage = [weapon multiplier * (4*main stat + 3*secondary stat + both other stats) * (attack / 100)]
And that's just something I'd come up with off the top of my head! I'm sure the development team could come up with something far more creative than that.
Maybe something like:
Physical Damage Resistance = [(Base Strength / 50) + 1] {capped at 20%}
Max/Min Crit Damage Bonus = [(Base Dexterity / 70) + 1] {capped at 15%}
Magical Damage Resistance = [(Base Intelligence / 50) + 1] {capped at 20%}
Dodge Chance = [(Base Luck / 50) + 1] {capped at 20%}
Overall Damage = [weapon multiplier * (4*main stat + 3*secondary stat + both other stats) * (attack / 100)]
And that's just something I'd come up with off the top of my head! I'm sure the development team could come up with something far more creative than that.

