2013-02-04, 04:18 PM
MetaSeraphim Wrote:What I hate most about the whole new Cygnus deal is that they could do it with Explorers as well. Have one of each class (Warrior, Mage, Thief, Pirate, Archer) to get the full link skill.
Just give the exact same link skill for each one, don't make it where you have to create all 5 just to get the full effect.
They will, don't worry, that's a given. However, notice the trend now, everyone gets them either at release or at a major revamp. Cygnuses just got 4th job, and a full remake, and their link skills got added. My prediction is that with 5th job (or whatever the lv 200-250 character progression content will be named) link skills will come for all explorers... Of course, we need the last bowman adventurer first, so it'd make sense to have a link for each branch, that would stack with each other up to lv 6 in total (3 per branch). I'd think all pirates could have the cannoneer one, and stackable, then add new ones for the other 4 branches. That should work nicely. Something about movement for thieves (PLEASE be speed and jump cap increase), something about MP for mages (passive recovery maybe?), HP for warriors (the HP equivalent to the mage's mp one), and I was gonna say criticals for archers, but rate was taken by phantom already, so either critical damage or something else that's original and useful for them too.
About resistance? No clue yet, but either they go the solo way, and each has a different link skill, or they release the original thief and warrior resistance and go on the cygnus 5-way.

