2013-02-01, 07:34 AM
These are just some skill suggestions for the Paladin I though about and wanted to post. If you read it you will see that I didn't bother with elements. This is because I think defense and elements skills cannot be fully flourished on a single character in maple. Since there isn't a really defencive character in maple yet, other then the paladin, I though a defensive character has more to offer to maple than an elemental one. But if you still want elements just imagine the offense skills are fire/holy/thunder attribute and defense are ice/earth/wind/plant stuff.
1)What I mean is have a skill that focus boss's damage on the caster or have the paladin absorb damage. And in doing so also increase the paladin's damage. So like +10% total damage for every member in your party you are linked to (thats just a number, not the focus).
2)There can also be boss debuffs that can Lock a random skill or 2 for like 20 seconds.
3)There could be a buff skill that shed's defence for attack power.Possiable good for 2h if a special multipler was involved for them.
4) a counter skill. Like after you get hit theres a chance of a buff activating which allows you to use a skill that does massive damage. Or preferably less massive with a lower cool-down.
5)There could also be a great bear hug move. Where the caster can immobilize the boss but also cannot move/attack and takes like 1/2 their touch damage every second. It may or maynot need a cool-down. since there are other skills like that who's only downside is a cooldown. Maybe the skill is disarmed when you use X amount of potions/heals/
6)If our healing skill could heal others. that would be awesome. Kinda which Hp recovery had the passive hyper skills to it.
7)This one is stupid but it just came to me. The paladin could use a Harden skill where they can no longer move and then party members whack to awaken it. At which point the character bomb bards the boss with crazy amounts of damage. Like a catapult animation.Lol. This could be reworked that characters use their skills to attack and then after the damage threshold is passed you can awaken/launch doing the total damage or a percent of damage received in a single blow/attack. It could be good for moments when you can't damage bosses. Allowing for insane burst damage. A limitation could be that there is an upper limit where after it is surpassed the paladin starts taking damage for every attack their teammates do. Wow actually not so stupid anymore.
8)Theres always a Party Achilles skill but that has already been done. How about a party buff that allows a two people to revive one person. So like one person stands to the left and another to the right of the deceased. Both use the skill within a second of 2 of each other and that character is alive. The paladin provides the buff that allows the skill to appear to them. But this sounds more like a beginner skill people should work for to have.
9)A skill to save buffs from dispel would be nice. probably a party skill or something of the like.
10) For an actually attack skill. I would want the 2h people to have a stronger attack than 1h people and 2h BW to be the strongest of them all. Id rather it not be something over the top. Something simple like Power Strike. I like it when there are different swinging and stabbing animations.
11)For mobbing, again maybe a simple skill like Slashbash??? i dunnon I honestly dont like over the top animations. Especially for warriors. But then again I could just be kidding myself.
---Differences in 2h vs 1h----
12)I think some skills should have different readouts for 2h vs 1h since 2h will alot of defense.
13)A shield only skill that prevents mobile mobs and bosses from moving passed you. and repels them back a little bit. There could be an attack skill that goes with it that pokes them with your weapon while the shield is still up. (some of uncharged blast animation could be used for this) Think of the movie 300 when they did the shield bash+ spear stab strategy.
14)2h only skill. An extra animation for the counter move I described earlier. For even more damage. Not sure if animation should be like Old FA where it forces you the animation or if after the counter you press the skill again for the 2nd hit. I kinda like Force animation honestly.
15)Theres shield mastery now So there could be Anti-Shield Mastery which basically boost your damage if your H2. But i'm skeptical about this skill.
-------Conclusion--------
As you can see the theme is sort of a balance between offense and defense. There is also a 2nd one of strength in numbers as some of the skills I suggested are pretty much useless if you are by yourself. I think if there are two paladins some of the life saving skills, except for the revive, shouldn't be able to overlap. Naming the absorbe damage of party members skill.
Edit: I was looking through the idea's you suggest again and I found that under the skills you added/removed there is a skill called "Elemental Incerpt:Gale" in 3rd job that was added to that list but there is no information about it after that.
1)What I mean is have a skill that focus boss's damage on the caster or have the paladin absorb damage. And in doing so also increase the paladin's damage. So like +10% total damage for every member in your party you are linked to (thats just a number, not the focus).
2)There can also be boss debuffs that can Lock a random skill or 2 for like 20 seconds.
3)There could be a buff skill that shed's defence for attack power.Possiable good for 2h if a special multipler was involved for them.
4) a counter skill. Like after you get hit theres a chance of a buff activating which allows you to use a skill that does massive damage. Or preferably less massive with a lower cool-down.
5)There could also be a great bear hug move. Where the caster can immobilize the boss but also cannot move/attack and takes like 1/2 their touch damage every second. It may or maynot need a cool-down. since there are other skills like that who's only downside is a cooldown. Maybe the skill is disarmed when you use X amount of potions/heals/
6)If our healing skill could heal others. that would be awesome. Kinda which Hp recovery had the passive hyper skills to it.
7)This one is stupid but it just came to me. The paladin could use a Harden skill where they can no longer move and then party members whack to awaken it. At which point the character bomb bards the boss with crazy amounts of damage. Like a catapult animation.Lol. This could be reworked that characters use their skills to attack and then after the damage threshold is passed you can awaken/launch doing the total damage or a percent of damage received in a single blow/attack. It could be good for moments when you can't damage bosses. Allowing for insane burst damage. A limitation could be that there is an upper limit where after it is surpassed the paladin starts taking damage for every attack their teammates do. Wow actually not so stupid anymore.
8)Theres always a Party Achilles skill but that has already been done. How about a party buff that allows a two people to revive one person. So like one person stands to the left and another to the right of the deceased. Both use the skill within a second of 2 of each other and that character is alive. The paladin provides the buff that allows the skill to appear to them. But this sounds more like a beginner skill people should work for to have.
9)A skill to save buffs from dispel would be nice. probably a party skill or something of the like.
10) For an actually attack skill. I would want the 2h people to have a stronger attack than 1h people and 2h BW to be the strongest of them all. Id rather it not be something over the top. Something simple like Power Strike. I like it when there are different swinging and stabbing animations.
11)For mobbing, again maybe a simple skill like Slashbash??? i dunnon I honestly dont like over the top animations. Especially for warriors. But then again I could just be kidding myself.
---Differences in 2h vs 1h----
12)I think some skills should have different readouts for 2h vs 1h since 2h will alot of defense.
13)A shield only skill that prevents mobile mobs and bosses from moving passed you. and repels them back a little bit. There could be an attack skill that goes with it that pokes them with your weapon while the shield is still up. (some of uncharged blast animation could be used for this) Think of the movie 300 when they did the shield bash+ spear stab strategy.
14)2h only skill. An extra animation for the counter move I described earlier. For even more damage. Not sure if animation should be like Old FA where it forces you the animation or if after the counter you press the skill again for the 2nd hit. I kinda like Force animation honestly.
15)Theres shield mastery now So there could be Anti-Shield Mastery which basically boost your damage if your H2. But i'm skeptical about this skill.
-------Conclusion--------
As you can see the theme is sort of a balance between offense and defense. There is also a 2nd one of strength in numbers as some of the skills I suggested are pretty much useless if you are by yourself. I think if there are two paladins some of the life saving skills, except for the revive, shouldn't be able to overlap. Naming the absorbe damage of party members skill.
Edit: I was looking through the idea's you suggest again and I found that under the skills you added/removed there is a skill called "Elemental Incerpt:Gale" in 3rd job that was added to that list but there is no information about it after that.

