2013-01-31, 07:08 PM
I have played both a shadower and phantom both I enjoy quite a bit. I was originally drawn to making a shadower about 1 year after the release of 4th job because I had played around with several other classes and none of them had quite what I wanted. I was looking for a class that could be both effective in bossing and training- from the previous classes I had played I was also looking for something with high survival. It didn't have to be the best at bosses or best at training but a class that could fit well into many roles.
Shadowers have come far since 4th job release- with the upgrade to bstep speed and the ability to cast in the air- as well as the more recent changes that removed Band. Most these changes were for what I believe the better. Band was a great and fast skill, miss it sometimes- but we recieved a rush skill and an upgraded SB in return (I suppose they could have tossed Dark Flare to keep Band- but that would make 3rd job SP build strange) The traits of Avoid-mobility-defense is what I admine if the class - a flying tank with avoid. The ability to hide then perform a crippling percision strike on a target was always alot of fun (Back when DS time mattered). And my constant quest to rase crit rate on a class that has no crit boosting skills has been fun! (hypers will change this) I am very much looking foward to see whats instore for us in the upcomming years. I do hope if/when they something for "5th job" they keep to the shadower style of powerful hit and run attacks- as well as improved survival.
Shadowers have come far since 4th job release- with the upgrade to bstep speed and the ability to cast in the air- as well as the more recent changes that removed Band. Most these changes were for what I believe the better. Band was a great and fast skill, miss it sometimes- but we recieved a rush skill and an upgraded SB in return (I suppose they could have tossed Dark Flare to keep Band- but that would make 3rd job SP build strange) The traits of Avoid-mobility-defense is what I admine if the class - a flying tank with avoid. The ability to hide then perform a crippling percision strike on a target was always alot of fun (Back when DS time mattered). And my constant quest to rase crit rate on a class that has no crit boosting skills has been fun! (hypers will change this) I am very much looking foward to see whats instore for us in the upcomming years. I do hope if/when they something for "5th job" they keep to the shadower style of powerful hit and run attacks- as well as improved survival.

