2013-01-31, 09:15 AM
It started back in Beta (2004ish?) with a warrior-to-be-Spearman, did not have enough "fun" with it since it was too slow and levelled too slowly (In part was because of my fault of adding INT and LUK + bad dice roll at beginning). After getting to level 26 and being stagnant there I lay off for awhile until oMS was released.
I wanted to play a more "fun" class and I heard about the thief class and their cool star throwing mechanics, and I got into it (along with rolling the dice to 4/5 for STR and INT respectively, still have the 5 INT to this day). They were not without their weak points since this class would be mobbed to death (Hermit and NL along with their skills had not yet existed yet, and the claw-punch was still in effect), only being Single-DPS but I still liked playing the class because Haste was one of the only skills that increased Speed and Jump.
I barely inched up to level 60 and then quit because training was too hard due to no good places (I never had the patience to deal with people at zombies, but I did stick around at Dangerous Valley II, classic map with Red Drakes looking for 12-15mil Steelys, xD) and everything was expensive as pineapples since this class was the best single-DPS class so I could go nowhere with levels or scrolling gear.
It was not until some mid-2009 when my friend was coming back with a character he got from a friend, so I wanted to catch up in levels so we could party. I hear now the ~60 - 82 level gap is bridged because of the release of Crimsonwood area and Windraiders, so I was able to claw my way up in levels and try out the available skills or Hermit and NL, which were quite fun since they built upon the foundation skills of 1st and 2nd job with increased mobility (FJ) or even mob skill (Avenger, finally).
I was able to meet some awesome new friends (the friend that was making a comeback never made it past 82, lol) and eventually took part in some fun bossing (Zakum mostly) moments because NLs made a difference due to their DPS and while I never really thought about big numbers, I was just glad to be able to party train and go bossing.
Eventually my main training partner reached 200, and then Big Bang came, and there was a feeling of... "alienation" being the best word to describe it, the interface and bits and pieces resembled the pre-BB class I played, but never felt the same again. Eventually I got together another training partner until he went to 200 as well, and then one more before finally reaching 200 myself just a week shy before Chaos patch came. It all ended there though, as Chaos bought in changes more than just general feel, but this is now another revamp over my class that I never really got used to.
From here on I never really played my class since revamps came so often that I never really could get used to it, and especially now that stuff like Avenger is cut out along with skills being shifted around the jobs, I hardly even recognise my own character and so I ditched it there, only logging in for either Hot Time/Event/SP reset scrolls since there is a revamp.
The only thieves I have played or will play nowadays are link mules, Phantom 1st-2nd job honestly bored me so much that I only trained one on 2x (Before Tempest changes, but still never went beyond that since I was never too interested).
The only other significant thief played was a Cygnus Night Walker and the side story goes like this: Played for blessing buff, went to 8x or so before being bored since it was more of the same old thing since before BB they had no real changes from their NL counterparts. After BB and through Chaos was where NWs became a complete joke. This was the period where Avenger > TT if there are 3 mobs or more. Venom was not as powerful for training, but more for bossing. There is a slight problem with this though, lots of boss = 121+, and each level you were away = 5% accuracy deduction! Therefore, TT was nearly useless since you were mostly training (And with training you almost always have 3+ mobs), and they die from 1-2 Avenger hits anyway, so Venom was also useless. So there you have it, NWs were THE garbage Cygnus class because their 100 and 110 skills did nothing to help them in the new post-BB systems. Only thing that motivated me to go to 120 eventually was the change in blessing to be max of 24, so I did that and also let it rot to this day, even more so than the NL.
Dear goodness that turned out way longer than expected, but there is that story, I could ramble on about how I never liked change since BB and all of that but that is not the point of the topic. Needless to say, I will most likely not continue once the level 250 patch hits, guess I really just don't like change or something, heh.
I wanted to play a more "fun" class and I heard about the thief class and their cool star throwing mechanics, and I got into it (along with rolling the dice to 4/5 for STR and INT respectively, still have the 5 INT to this day). They were not without their weak points since this class would be mobbed to death (Hermit and NL along with their skills had not yet existed yet, and the claw-punch was still in effect), only being Single-DPS but I still liked playing the class because Haste was one of the only skills that increased Speed and Jump.
I barely inched up to level 60 and then quit because training was too hard due to no good places (I never had the patience to deal with people at zombies, but I did stick around at Dangerous Valley II, classic map with Red Drakes looking for 12-15mil Steelys, xD) and everything was expensive as pineapples since this class was the best single-DPS class so I could go nowhere with levels or scrolling gear.
It was not until some mid-2009 when my friend was coming back with a character he got from a friend, so I wanted to catch up in levels so we could party. I hear now the ~60 - 82 level gap is bridged because of the release of Crimsonwood area and Windraiders, so I was able to claw my way up in levels and try out the available skills or Hermit and NL, which were quite fun since they built upon the foundation skills of 1st and 2nd job with increased mobility (FJ) or even mob skill (Avenger, finally).
I was able to meet some awesome new friends (the friend that was making a comeback never made it past 82, lol) and eventually took part in some fun bossing (Zakum mostly) moments because NLs made a difference due to their DPS and while I never really thought about big numbers, I was just glad to be able to party train and go bossing.
Eventually my main training partner reached 200, and then Big Bang came, and there was a feeling of... "alienation" being the best word to describe it, the interface and bits and pieces resembled the pre-BB class I played, but never felt the same again. Eventually I got together another training partner until he went to 200 as well, and then one more before finally reaching 200 myself just a week shy before Chaos patch came. It all ended there though, as Chaos bought in changes more than just general feel, but this is now another revamp over my class that I never really got used to.
From here on I never really played my class since revamps came so often that I never really could get used to it, and especially now that stuff like Avenger is cut out along with skills being shifted around the jobs, I hardly even recognise my own character and so I ditched it there, only logging in for either Hot Time/Event/SP reset scrolls since there is a revamp.
The only thieves I have played or will play nowadays are link mules, Phantom 1st-2nd job honestly bored me so much that I only trained one on 2x (Before Tempest changes, but still never went beyond that since I was never too interested).
The only other significant thief played was a Cygnus Night Walker and the side story goes like this: Played for blessing buff, went to 8x or so before being bored since it was more of the same old thing since before BB they had no real changes from their NL counterparts. After BB and through Chaos was where NWs became a complete joke. This was the period where Avenger > TT if there are 3 mobs or more. Venom was not as powerful for training, but more for bossing. There is a slight problem with this though, lots of boss = 121+, and each level you were away = 5% accuracy deduction! Therefore, TT was nearly useless since you were mostly training (And with training you almost always have 3+ mobs), and they die from 1-2 Avenger hits anyway, so Venom was also useless. So there you have it, NWs were THE garbage Cygnus class because their 100 and 110 skills did nothing to help them in the new post-BB systems. Only thing that motivated me to go to 120 eventually was the change in blessing to be max of 24, so I did that and also let it rot to this day, even more so than the NL.
Dear goodness that turned out way longer than expected, but there is that story, I could ramble on about how I never liked change since BB and all of that but that is not the point of the topic. Needless to say, I will most likely not continue once the level 250 patch hits, guess I really just don't like change or something, heh.

