2013-01-30, 10:47 PM
See pretty much summed up a lot of what I thought of my classes as well. My opinions are close if not the same as his.
DB's mobility attracted me the most. I like having a set of skills that lets me move when I need to move. I used to train at Castle golems in LHC before the thorns stance update. That was probably my most fun time around on DB, I trained there almost easily. Made every use of bloody storm and flying assaulter to dodge slams when necessary and nearly without fail. My best bossing situations was probably at RGTS (old version) where you'd have to make use of iframes or die 1hko from a bump damage. I managed to pull off easy left and right movements with bloody storm and chains of hell back then, it was great, and having puppet as a backup was good to for baiting when you solo. Currently if you use it, its mostly a damage decreaser and sometimes lures your bosses. Playstyle changed since then, but it started becoming way too easy for my DB to handle too many things, even if I was still upgrading it at the time. Damage became consistent like See said, made me not have to fly around so much anymore unless I need to rush or dodge something.
Phantom's main attraction for me is the versatility. Like said, having a wide arrange of skills is really helpful, you can use it any way you see fit. Survival wise, it fits the top bill for me, especially at new bosses. Every new boss out there follows a ridiculous new mechanic now that doesn't even make sense with our current formulas. % hp damage? Ignores avoid? Ignores defensive skills? Ignores stance? Having drain now with the hyper skills helps a lot for these as backup when your own card doesn't give you want you want to get. Final Feint works anywhere and everywhere without fail, no mechanic out there will stop this. Self heal helped tons at pot cd areas (especially at magnus), having the highest possible stat resist (with all buffs on of course), shows a lot too. Used to be so much fun when you didn't have to deal with skill switching CD but, its still best at surviving things for me. The buff duration didn't even annoy me as much as the skill switching down times.
The biggest current plus to thieves is, you never get hit, like ever. Sorry I don't have any experience with shadowers, but I know phantoms and DBs can do it without fail. For NLs sorry guys, but I don't know why you can't do it really no dodge? 90% cap avoid, I don't know too much about what to think about that yet. You can just watch Limgoon's Xenon vid and take a crack at what you think of the new formulas and how you think he feels about it.
DB's mobility attracted me the most. I like having a set of skills that lets me move when I need to move. I used to train at Castle golems in LHC before the thorns stance update. That was probably my most fun time around on DB, I trained there almost easily. Made every use of bloody storm and flying assaulter to dodge slams when necessary and nearly without fail. My best bossing situations was probably at RGTS (old version) where you'd have to make use of iframes or die 1hko from a bump damage. I managed to pull off easy left and right movements with bloody storm and chains of hell back then, it was great, and having puppet as a backup was good to for baiting when you solo. Currently if you use it, its mostly a damage decreaser and sometimes lures your bosses. Playstyle changed since then, but it started becoming way too easy for my DB to handle too many things, even if I was still upgrading it at the time. Damage became consistent like See said, made me not have to fly around so much anymore unless I need to rush or dodge something.
Phantom's main attraction for me is the versatility. Like said, having a wide arrange of skills is really helpful, you can use it any way you see fit. Survival wise, it fits the top bill for me, especially at new bosses. Every new boss out there follows a ridiculous new mechanic now that doesn't even make sense with our current formulas. % hp damage? Ignores avoid? Ignores defensive skills? Ignores stance? Having drain now with the hyper skills helps a lot for these as backup when your own card doesn't give you want you want to get. Final Feint works anywhere and everywhere without fail, no mechanic out there will stop this. Self heal helped tons at pot cd areas (especially at magnus), having the highest possible stat resist (with all buffs on of course), shows a lot too. Used to be so much fun when you didn't have to deal with skill switching CD but, its still best at surviving things for me. The buff duration didn't even annoy me as much as the skill switching down times.
The biggest current plus to thieves is, you never get hit, like ever. Sorry I don't have any experience with shadowers, but I know phantoms and DBs can do it without fail. For NLs sorry guys, but I don't know why you can't do it really no dodge? 90% cap avoid, I don't know too much about what to think about that yet. You can just watch Limgoon's Xenon vid and take a crack at what you think of the new formulas and how you think he feels about it.

