2013-01-30, 01:06 PM
Dusk Wrote:It's the way the game is designed that makes it hard for them to create new content that everyone can participate in. MapleStory isn't like every modern MMO, where the level cap is easily reached by anyone who plays the game for more than 60-100 hours and all new content can be focused at the level cap, or scaled. MapleStory was designed to be an endless grind, where casual and average players could have plenty to do in lower level areas, while the hardcore players could continue to log in and play for more experience. For years, that meant concentrating the content at lower levels, while putting in a handful of high level bosses that hardcore players could kill over and over again for experience and lucrative drops that they could sell to invest into the luck-based upgrade systems.
Over time, the continuing power creep (natural to have in MMOs) meant more and more players got to higher levels, exposing a void in content, crowding the few areas and bosses that were available, and pushing players to grind for 20+ hours for a single level. Nexon has a limited amount of resources with which to create new content. They could add more high level content, but that keeps a significant part of the playerbase from accessing it, and you reach a dead end at level 200, so they needed to preserve that time sink.
So what did they do? New classes! The point was not just to give players new gameplay options, it was to encourage players to start over by making them overpowered, giving them something new to work on. Make them forget about the broken systems at higher levels. Everyone can participate, and old content gets recycled.
By making dozens of new classes, they've managed to extend the life of the game by quite a bit, and avoid making any big changes like the level cap extension until now. It was a brilliant move by Nexon.
Diabolical scheme by Nexon over near-10-years
nuff said
If not MapleStory would get closed
but I think they extend the cap is because SOMEHOW (I just can't figure out how, can any computer savvy enlighten me?) they found a way to bypass the 2bil limit and thus they could do whatever they want with any numbering-related contents which were previously limited by the 32bit (was it?) system limit
Among all, WHAT benefit them the most? LEVEL CAP
Yes, more grinding, more potential(Not the one that can be cubed) and more lifetime of a character can be found.
They were probably stuck with the Level limit since they have to find out a proper well to settle the super high level content, and it must be balanced (Yeap, shouldn't be like aliens in revamped NLC
Can't be way too much (Too high then it runs over 200
Can't be way too low (Then it would be pointless
And must be long-lasting (Lv180-200 is hard-leveling but is a small range, I THINK
So if they extend to Lv250
they can make REAL high level contents from Lv180-220 or 240 something.
(But the cycle still goes on, what could be the final content for Lv240 onwards then? The EXP curve is harsh enough...
Now, we'll wait and see how Nexon will act for the new level cap after nerfing the EXP. of most of the popular monsters we hunt all the time
Because afterall, whenever they nerf something ,a new thing come.
They surely will do something, they won't let the players face hardship forever, for real.
LEVELING HONOR IS FREAKING HARSH IN ASWAN TO CERTAIN PLAYERS !
Getting to Lv70 just for the third line does kill for some players
Then.. "We'll make it into ABILITY and goes with 4 types of rank!! And it's unlocked from normal leveling!"
Also "Oh , why don't we make it into EXP from medals? Thus players don't have to face the skeleton soldiers all week long until they puke!"
And Nexon Korea can always find something to crash markets of certain items (Just that they want to do it or not)
Ex : Empress equipments from 9th anniversary boxes.
Well, my personal opinion, worth not even dirt or worth few pennies, it's up to you...

