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Fire/Poison Magician Skill Distribution Guide
#18
Thank you very much for your response. I think they are mostly valid points. My responses are in bold...

valhala556 Wrote:I was thinking of making a f/p guild but got to lazy when it came down to it. Some problems that I have with it though most will pertain to 4th job.
----4th job-----
1) As a f/p I feel the main focus is Dot stacking + mist eruption. With that said your first proity should be getting at least 1 point in all of your 5 Dot. But for some reason 2 your builds dont put any points into Big Bang at the advancement and one waits till lvl 123. Getting them all early also helps with how they control their character and time skills. Plus it adds variety.I think you're absolutely right. I'll change accordingly.

2) You seem to have an emphases on paralyze. Now I know this is a very important skill But again. When you first make a job advancement you want all your 1 point wonders at the begining. And if You didnt know they are skills are massively useful with 1 point. This is mainly for your "Simple Guide" but also for some others as shouldn't put 2 points in a single skill at lvl 100. Will try to cater to this as well.

3)Meteor Shower is not that good of a skill. Its really bad for damage because of its long cast time/cooldown. Idk why you always have it max so early. It should be one of/if not the last skill you max. Look into how it can be used in-game and you'll see what I mean. Maplewarrior should also be last as well. But that is just me. Maxing meteor shower early is good for one thing at least, being able to hit all three bearwolves platforms with high damage. But you're right. The cooldown doesn't make this skill any useful otherwise. I think I'll bump this skill down quite a bit.

4)I agree with [MENTION=535]JoeTang[/MENTION]; that spliting up skills as you level them is bad. If you cant help it then dont worry about it too much but dont focus on it. What it could be is get X skill to 11 then increase Y skill to 19, then max X skill and then max Y skill. Breaking it up every level isnt the best for damage. And its hard to see improvments per level. Think of like pokemon and how it's, in a way, easier to get by training one pokemon as apposed to keeping 6 balanced in level. Agreed. I got a lot of work to do.

5) This one isnt really nessasary but it should be worth noting that having FlameGear helps with bossing. Even though it doesnt effect eruption, I find it easy during bosses to forget that one of my DoT's has expired. and since flamegear only needs to be cased once every 40 seconds. its nice. Though I use it even though its just lvl 2. (19sec) Also recommending Mikhail's stance buff is also extremely helpful for archmages. I think I'll add those points somewhere in the Q&A section.
-----3rd job----
6) Spell booster. I dont know why but you seem to not be fond of it. I feel like speed is important. You only need to get it to like lvl 3/4 (60sec to 80sec duration) before moving on to something else. But it should be done early as it will speed up training. Everyone OHKO's/ near OHKO's at those lvls anyway. Agreed.

7) Since Poison Mist training will be vastly different than what the normal mapler does you should provide a guide on which maps are good for poison misting. Even if the training is inferior it still is fun because its different. And it can kill some boredom as a F/P.If you can provide one, I'll be certain to give you the credit.

8) I remember that having 1 explosion and 20 amp(before revamp) was better than 20 explosion and 1amp. With that said I know 1 explosion and 10 amp> 10explosion and 1 amp as explosion still maxing at 20. Not sure if I understand what you mean. Sad Can you elaborate?
----2nd Job-----
9)Again with the bad splitting of skills at the advancement. You should take one point out breath and put it in mastery. But considering how fast you can go through these levels it doesnt matter too much. Fire Arrow is Ok here for the variation aspect.Will do.

10)You need to have them maxing Teleport sooner. Its only 5 points and at that lvl increase movement speed is better for training than any % upgrades to damaging skills.Will do.

------Hypers------

11)Passive stat are alright but you should put a disclaimer that you should take your character's needs into account. For instance I wont be getting %hp because even though more Hp is awsome. with Magic Guard my Hp:Mp ratio is way off in that it feels like I have too little MP comparied to HP. I.e. for every 1 HP potion I use I Must use 2 MP. Good catch. I'll add a note about ideally keeping the HP:MP ratio at 1:4 (I think that's the ideal ratio for MG unless I am mistaken).

There are some good thinks in here like the skill hypers but there are also somethings you should work on.
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Fire/Poison Magician Skill Distribution Guide - by IImaplers - 2013-01-29, 11:20 AM

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