2013-01-29, 07:21 AM
案山子 Wrote:Yeah, if mailing is an option and you don't mind using the mail for transfers then do that instead, but for anything that would have to be unbound first the storage is the best option so you can avoid that.
Saving a spark is for the people who don't have many sparks to begin with, or don't want to gamble as much.
Example: You get a spark of Physical/AGI. You tell yourself ''Okay, that's pretty good, but I want to see if I can get something better'', however you only have one spark left so it's a big risk and you might end up with something worse like INT/STR (Just random BS examples). What you do is use the spark and see what you're about to get and if it's to your liking you apply it, but if it isn't then you save your CURRENT spark and try again whenever you want.
Unless you ALREADY have a spark you want to hold onto then you can just apply new sparks no problem till you get what you want. ''Saving'' costs money, but applying doesn't.
Omg, facepalming epicly right now. I thought it was like potential in Maple, where it's one spark and that's it. Didn't know you could use more than one on a piece of armor ._.
Thanks for the help dude!
"Never have regrets."

