2013-01-29, 06:21 AM
Rosa Wrote:Wow! This is the first time someone made a nice, well thought out, intelligent argument to something I posted on a maplestory forum :O
Getting back to the topic at hand, I've always really hated LHC. I mean, I enjoy the idea of a party play aspect, but it still felt grind-y to me, plus a lot of the people there were just rude (or maybe I've just had bad luck)
I also really wish that all the monsters of a similar level had similar exp/hp ratios, that way there's much better variety on where to train and people don't have to fight for a channel in one particular map during 2x. It also would help those with crappy computers to not deal with the amount of lag that they would have to face when training at an extremely crowded and popular map, like aliens. This is a big reason why I avoid training there altogether on my lower level chars and instead train on the less popular maps.
I totally respect your opinion about how this is the worst couple of ideas, though IMO, I actually prefer having a greater sense of accomplishment of getting my character to the next leveling "milestone" and slowly, but surely getting to max level and getting to meet new people and make new friends along the way
I'm not saying it's the best thing to happen to maple (as there's a few other areas in the game that needs work) but it would be nice to not see a notice about someone new hitting max level 5+ times in one day
I've said it before, I really think Party Play should have been left in Monster Park. LHC was originally Party Play before Monster Park was added. Once it was added, it should have been left there. It's a good area. There's objectives, there's half decent rewards, etc. The problem is that the scale of other area's EXP:Time ratio rewards is much higher than Monster Park. This is true ten times over when you're talking about GMS, but even in JMS and probably KMS, if you can endure the grind you're better off elsewhere. This is even moreso if you do not have a full party. That's a serious change they should make, but every revamp of the area makes the area worse.
When Big Bang originally occurred, everything DID have a similar EXP:HP ratio based on the monster's level. A Level 77 monster usually had the same (or very close to the same) HP and gave the same EXP. The only difference is the drops. They, for no reason I can determine, gave up on this concept when they added more content later. I'm not sure why they did this, but even then people weren't happy. I remember the complaints all too well, and it was another thing I did not understand about the community.
Honestly, there's a huge difference between milestones, and one hundred mile large milestones. We've hit the latter. I have no problem with working for levels, and I have no problem with having the max level being something that is hard to obtain. The problem is that instead of making it a fun goal to achieve, they just continually make it more bland, more grindy, and then when it's too easy to hit it, they multiply those two things and skimp on even more of the fun factor. There's no excuse Nexon can think up of that I will ever buy to explain why they needed to hit 15 digits of Experience. There's just no reason for this. The 2.1b limit on Integers exists for a completely different reason, but I feel that if you're a developer and you're dangerously close to that number, there's a SERIOUS, SERIOUS issue with your game design and you need to completely revamp it immediately, not find a way around said limit.
I respect your wish to have a greater sense of accomplishment as much as you respect my opinion about how these changes are awful, but there are a multitude of ways that both of us could be happy, but it's far too late for Nexon to do anything about it I'm afraid.
Curtiss Wrote:Well, have fun, those of you planning to get to level 250. I'll be content with getting to level 200 and using all of that time to actually do something worthwhile like learning to play the piano again which won't earn me a number in the rankings but will help preserve my health and promises the joy of being able to play the tunes I love.
Note that this is not solely based on the update but also based on how two other EXP-related nerfs happened in the same update, the update's name is Unlimited and it makes no sense to nerf EXP if you're going to throw in a broken area- unless said broken area is not an option unless you're heavily funded.
Duh, Unlimited. As in, the amount of grinding and frustration that comes with will be unlimited after this update.


