2013-01-27, 01:45 PM
orz Lances aren't that much better than spears...
I like the idea overall! It somewhat reminds me of the Xenon game-play, but I'm guessing instead of changing modes by pressing the <- ^ -> buttons, you just press the mount up skill and switch. I really like that idea. Plus, the addition of shields sounds VERY interesting. Instead of a whole new class, it would be interesting to advance DrKs into this class. For the mount, maybe a dragon? Although, the idea has the strength to hold its own as a stand-alone class.
The Alchemist idea, I'm not so sure about. It seems more like a party support class than anything else. Which is good, but an entire class based on potion making? I dunno, we already have Bishops to fill up the Party Support area and the actual profession Alchemy to make potions. It sounds like an all right idea, but not too sure. I DO like the idea of mixing potions, though! And having them buff you depending on the concoction. But for the attacks, maybe something more reliable than potion-making? It wouldn't have to be anything extremely powerful, either. Maybe a new element Earth? And the ability to control that? Since they are based on herbalism. Maybe the ability to control the herbs and change them into deadly plants (thinking Poison Ivy here). Just some thoughts ^_^
I like the idea overall! It somewhat reminds me of the Xenon game-play, but I'm guessing instead of changing modes by pressing the <- ^ -> buttons, you just press the mount up skill and switch. I really like that idea. Plus, the addition of shields sounds VERY interesting. Instead of a whole new class, it would be interesting to advance DrKs into this class. For the mount, maybe a dragon? Although, the idea has the strength to hold its own as a stand-alone class.
The Alchemist idea, I'm not so sure about. It seems more like a party support class than anything else. Which is good, but an entire class based on potion making? I dunno, we already have Bishops to fill up the Party Support area and the actual profession Alchemy to make potions. It sounds like an all right idea, but not too sure. I DO like the idea of mixing potions, though! And having them buff you depending on the concoction. But for the attacks, maybe something more reliable than potion-making? It wouldn't have to be anything extremely powerful, either. Maybe a new element Earth? And the ability to control that? Since they are based on herbalism. Maybe the ability to control the herbs and change them into deadly plants (thinking Poison Ivy here). Just some thoughts ^_^
"Never have regrets."

