2013-01-26, 09:06 PM
Alex123123 Wrote:Please. The fact that you found a point to the game (ranks, levels, routine, whatever) and a way to make the game satisfactory/entertaining to you (in the form of friends etc) does not make everyone else who does not find joy in spending considerable amounts of time gaining levels senselessly (as it was way back then) or get themselves ranking spots - lazy or failures in life.
The point of the game is to entertain the user. If the player does not find any entertainment value to the game, then there's no entertaining value for them and therefore no point in spending time playing it. Period. Nothing more, nothing less.
I'm an old player and I have many fond memories of the game. I found the time spent playing it worth it because I valued the social aspect and the grind "challenge" of the game. But you cannot for the life of me convince me that grinding 23 hours a day (20 of which were spent standing in a corner recovering mp/hp because pineapple potions were expensive) was fun. No Jose. It wasn't fun, it didn't make me gain universal wisdom nor did I gain unshakeable willpower. It wasn't "fun" back then and while now it is more rewarding, it does not automatically mean it is any more fun today. (Again, it depends on the entertainment value the game provides in the eyes of a specific user)
On the other hand, a newbie that looks at these insane "Old MapleStorydawg" stories might just convince me that I was insane and that the majority of the old players needed some form of psychiatric help.
Seriously. Sometimes I look at these "veteran Maplestory player" posts and I can only see someone trying to justify their time spent playing the game. Trying to find a hidden meaning to it when the answer is that it was just fun.
-Yes. My English is not very good looking.
Of course you aren't going to find a purpose in leveling now. Maple removed the purpose of levels for a reason. To make money off all the new characters and cubes that they released. How can they get someone to play a new character if it takes months to get to 200? Back then leveling had a purpose not only for prestige. We worked hard because bossing required it. We had to do bosses Cooperatively.With a group of 20-30 people bosses took 1-5 hours depending on the group of people and we actually had to have a strategy because we didn't have wheels. I ran the khaini ht runs back then as well as ran for other peoples runs because i was an important part of the runs. As an organizer i picked the cream of the crop of legit and trustable players because we actually had to cooperate and have a system to spread our prize. You had to be useful and if you weren't a certain level you would not be able to hit the boss at all. With more levels came more hp also this is essential because back then ht could do about 10k damage in magic attacks and 15k physically unless you were a bishop in charge of seduce like me who could take 35k damage from the tail you were to avoid it.
As far as our crazy old school stories you will never be able to understand. We are not denying that it wasn't fun. It was obviously very fun and i would love to relive it but that is impossible. The only reason i started posting was to justify why every old school player had the right to be upset about losing there hard work (rank) over the course of 3 years with nothing to show for it. At least it was fun and that is all that matters. I bet you would be slightly upset too if you spent 3 years doing something that people can now accomplish in a week or 2 at most.
Here is your maple of now. Create over powered new character > Create char specific weapons > have players buy nx to get cubes > nerf character > repeat.
This is probably how the level cap is going to turn out. Create new level cap > make bosses harder so that level 250 is essential > make people buy 2x exp > make level 250 easier to achieve > create more new chars > repeat everything all over again.
Back then we had group bossing, competition, nobody had reached 200 yet and it was unattainable so it was a great accomplishment. Long boss runs and some of them actually required a strategy. All of those reasons were good enough to level up. Now because level 200 can be obtained so easy and that you no longer have to worry about your damage because of the broken potential system it's just not worth it so i don't blame any of you. When we played we only played with one character most of us anyway not including myself. It was great contributing to both of my characters and i would say it was all worth it. It's just sad how much the game has changed to the extent that levels don't matter anymore. It would have been nice to pick up a sport back then in high school but other than that the friends alone made my time worth it and the memories are a bonus even if they get harder to remember.
I apologize if i have insulted anyone and this will be the last time i post. If you have anything else to say feel free to inbox me.

