2013-01-26, 01:20 AM
I feel like you just took everything that makes the non-Adventurer Warriors and gave them to Adventurer Warriors. The better idea would have been to give some to Adventurers (some of the basics you include: increased speed, increased critical, earlier Rush) and then take away some from the non-Adventurers (some of the status resistance, etc.). The way you did it was basically a heaping dose of extreme power creep.
I like it but I don't like it overall. It's (mostly-- barring the power creep part) great design-wise, but balance-wise not so much. Of course, that is not to say it's balanced as it is now. I guess if you were trying to imitate how Nexon does it then it's a pretty good revamp, but otherwise I would still go against it.
I like it but I don't like it overall. It's (mostly-- barring the power creep part) great design-wise, but balance-wise not so much. Of course, that is not to say it's balanced as it is now. I guess if you were trying to imitate how Nexon does it then it's a pretty good revamp, but otherwise I would still go against it.

