2013-01-22, 06:38 PM
Takebacker Wrote:So they argue over him not including mastery? Even though it says "adjusted mastery" in the first f'ucking line.urgh, i used the wrong word in one post and it's the post you notice, my mistake, i meant weapon multipliers, not mastery*
JoeTang Wrote:I'm considering this, to convert this %/s to include Weapon Multipliers, so all you need to do is multiply by WATK * (4 * Mainstat + secondstat), since your displayed "range" is often not accurate for this, and it would standardize things.
Alternatively, they could do that themselves. Since Total Damage and pomegranate are accounted for in range, you can't just take the number from your stat window to multiply with %/s. What you should do is calculate your clean max range, WATK * Multiplier * (4 * Mainstat + secondstat) / 100. Since %/s includes %WATK in it currently, and I'm trying to decide what to do about that.
Also, since I don't know what they did to the defense ignore formula, I can't account for those changes in my tables, so they will remain as the old formula for now.
And as Takebacker stated, they should stop being uninformed plebs, and consider actually reading. All anyone has to do is use their max clean range multiplied by the %/s, and it will be the average damage done. They don't have to consider mastery because I already did.
well, %w.attk is multiplied by the whole formula and stuff, it wouldn't be an issue unless someone had it as their potential instead of %boss, which in the end would result in less damage in every case when 1v1'ing, which is what these charts show.
as for PDR, i think 0% would be the best choice, or maybe split the percentages into what's blocked by PDR and what isn't. because from what it seems pdr is multiplicative now, so 60+10% pdr isn't the same as 35+35% pdr
and again, the last point was my mistake, i meant weapon multiplier there, not mastery. i'm only taking into consideration what those able to read say.

