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Screecher
#1
So, with all the talk of new bosses lately, I thought I'd make my own. So opened up an image program and made the Screecher.

[Image: Screecher.png]

He's a cycloptic (lol) ghost who carries a dagger on his ghostly arm. He's got a cape, and an odly shaped body and head. If you look closely, you can see blood on his tooth.

Stats:

Level: 160
HP: 450,000,000; 350,000,000; 250,000,000; 150,000,000; 50,000,000
MP: 550,000,000
Speed: 30
W. Attack: 1,200; 1,400; 1,600; 1,800; 2,000
W. Defense: 1000
M. Attack: 1,600; 1,700; 1,800; 1,900; 2,000
W. Defense: 1,000
Exp: 25,000,000

Attacks:

Screech: Opens its mouth wide and lets out soundwaves that acts as an AoE skill. Deals about 3k damage.

Teleport: Simply moves to another part of the map.

Withdraw: Brings its cape over its whole body and temporarily becomes invulnerable.

Summon 1: Summons weak duplicates of itself, can be taken out in one hit.

Seal/Dispel/Darkness/Curse/Seduce/Zombify/Weakness: Your usual annoying spells.

Impale: Thrusts his dagger forward to deal around 12k damage to the unlucky person first in line.

Lightning Strike: Casts lightning for about 4.5k damage. Temporarily stuns.

Blood Strike: Throws his dagger forward for an unavoidable magic attack. Deals around 4k damage. When it returns back, he heals himself twice the amount of damage he gave across all people.

Slam: Brings up his ghostly tail and slams it (like Horntail's). It's avoidable, but deals around 30k damage.

Charge: Stands still for 5 seconds and charges up power. The next attacks to follow are given at 3x normal damage. Charge only works for the next 5 attacks proceeding this description.

Icicles: Brings down stalagmites made of ice which will plunge into people, dealing upwards of 5k damage uncharged, 15k damage charged, and will stun if you survive. Low accuracy attack, though.

Lava Breath: Opens its mouth and shoots out a slick of lava. Will deal around 3000 damage while standing in it per second uncharged, and charged around 9000 damage a second.

Bomb: Forms a bomb of poisonous ghost gases and launches them at the party. Has a chance of causing a poison effect. 2k uncharged, 6k charged.

Wind Beam: Forces a beam of wind to either side of him, causing a huge knockback. 1k uncharged 3k charged.

Tombstones: Brings up tombstones from the ground and drops them from the sky, smashing the player between. 100% stun rate. 4k uncharged 12k charged.

Summons 2: Summons Cryptkeepers (think of them as looking like Elder Wraiths, but with 5k touch damage and holding a book.)

Touch Damage: Simply touch him to get hit for 9k damage.

Aura: An unavoidable, super strong beam of light that goes blasting forward. Smokescreen is a must, because this attack does 25k damage. You have a 5 second warning, which is Screecher putting his hands up and drawing in darkness.

Dark Strike: Pulls out both his hands and sends a beam of darkness flying. Avoidable and hits for about 9k damage.

Now, onto the fight itself. During the fight, you'll be in a map. There are several platforms to the far left and the far right. In the middle will be Screecher, about as tall as Zakum. He's mobile, so watch out for touch damage. Withdraw is one of his favorite moves, which he'll cast every other attack. When he is all charged up, though, that's your chance to strike, because he'll not Withdraw then. You'll want to attack as fast as possible before he uses his strong attacks while charged. Simply deal 500,000 damage to get rid of the charge. After that, he'll be stunned for 2 minutes, so fire away. After the stun, though, he'll cast either Dark Strike, Wind Strike, Blood Strike, or Lightning Strike. Once he's been stunned 3 times, he'll use Aura, so be prepared. He'll only use Aura once in the whole fight though. All the other moves are there for him to use throughout the whole fight.

As you kill his first form, the screen will go black, and you'll be teleported to a new map. The old one had a dark feeling, this one has a light feeling. He'll be back in form two, which he is much stronger, but has less HP. This goes on for all the forms.

On his last form, he gets a new attack, called Defiant Breath. This attack will kill nearly every member of your party. It's an unavoidable Magic Attack that is only protected through skills like PG, Energy Charge, and both MGs. Everyone else dies off, and the attack does 1 damage to the people with the reversing skills. Y'know what? This attack is how you kill him. If you kill him before he can use Defiant Breath, he'll go back to his first form and use an unavoidable form of Aura and kill the whole party. So, when he has about 1/10th of his HP left, stop attacking, and let him use the Defiant Breath, and the fight will be over.
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Messages In This Thread
Screecher - by NoWaizMatt - 2008-12-12, 04:49 PM
Screecher - by NoWaizMatt - 2008-12-14, 05:54 PM
Screecher - by Corn - 2008-12-14, 05:57 PM
Screecher - by Mashi - 2008-12-14, 06:01 PM
Screecher - by JoshKun - 2008-12-15, 08:52 PM
Screecher - by NoWaizMatt - 2008-12-15, 09:08 PM
Screecher - by Mashi - 2008-12-15, 09:18 PM

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