2013-01-21, 03:47 AM
KhainiWest Wrote:Completely missed the point, not surprising coming from you though.
It's really simple. Maplestory is a game about upgrades, and seeing that progression and succeeding in goals. Just by giving a decent nx reward (2k for example) in every pq would encourage players to do said pq's for more than just experience. You make tiers of them, along with general items. Make meso sinks that are worthwhile, such as the totems, that whole high school event thing was engaging.
Ask yourself this, a private server, at a ridiculous accelerated rate compared to the actual game, still maintains end game player's attention for months, why can they do it, and not nexon?
2k sounds excessive but I do agree that a major reason behind why I don't feel interested in playing any more is that the returns I'd get from upgrading are abysmally minimal in comparison to what I'd actually have to spend. In general I'm a fan of the 'More cash means you upgrade faster, but with patience and smarts you could do decently' idea as I mainly spend cash currently for a bit of support and mostly on permanent cash equips because I enjoy slowly farming the things I need and crafting for potential rather than to blow a huge sum of money on equips. I don't know about others but I can tell you that I need that kind of commitment to actually stick to a class instead of pulling the usual 'Level up to some arbitrary level and quit it lolol' card, which I'd imagine doesn't give any cash returns to Nexon anyway.
While I agree with everyone else about how there needs to be more high-level and unique content, it is a bit too easy for people to finish playing it while one usually has to spend a bit more of time levelling a new class (Or so it used to be...). That's why I highly favour content such as the old PvP and the crafting system as that usually doesn't get exhausted easily and it was one of those things that could really help you get by if you were smart about it. The Cygnus Knights revamp isn't too bad, really, given that unlike most revamps it appears that there will be new mechanics and I do believe that there will be new content associated story-wise besides Root Abyss so even if I'm complaining about revamps once again there's at least some new stuff I'd like, which is more than I can say for most revamps.
What I'd really LOVE to see though is a complete storyline revamp to make each class have a meaningful storyline, link up all the loose holes and introduce as much new info as Nexon is comfortable in revealing without spoiling any of their later ideas, because that would definitely take anyone a long time to play.

