Player avoid somewhere somehow changed, at least in EMS.
No character cards are active.
With flaming katana:
Without flaming katana:
As you can see, without flaming katana, the player avoid drops by one, although the flaming katana only adds INT and STR.
Also, I can't figure out my normal w.avoid with the current formula.
W.Avoid = DEX+LUK*2+avoid from items
31 dex, 29 luk, 50 avoid on medal, 30 avoid on glasses, 30 avoid on goddess ring, 5 avoid on evol ring, 50 avoid on shoulder, 50 avoid on duke ring, 50 avoid from duke set + 24 from blessing.
Should give 31+29*2+50+30+30+5+50+50+50+24 = 409. I got less.
When I unequip everything that gives avoid except glasses (curse you inventory space), I have 85 w.avoid, while I should have 11+9*2+30+24 = 83.
Picture of this setting in spoiler
Something strange is going on.
No character cards are active.
With flaming katana:
Spoiler
Without flaming katana:
Spoiler
As you can see, without flaming katana, the player avoid drops by one, although the flaming katana only adds INT and STR.
Also, I can't figure out my normal w.avoid with the current formula.
W.Avoid = DEX+LUK*2+avoid from items
31 dex, 29 luk, 50 avoid on medal, 30 avoid on glasses, 30 avoid on goddess ring, 5 avoid on evol ring, 50 avoid on shoulder, 50 avoid on duke ring, 50 avoid from duke set + 24 from blessing.
Should give 31+29*2+50+30+30+5+50+50+50+24 = 409. I got less.
When I unequip everything that gives avoid except glasses (curse you inventory space), I have 85 w.avoid, while I should have 11+9*2+30+24 = 83.
Picture of this setting in spoiler
Spoiler
Something strange is going on.


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