Having a attack like the above mentioned is just stupid. The worst thing they can do,even if it means shadowers get into parties is to 'solve' it by giving bosses OHKOs.
Changing bosses to rooms where you can only use pots that are dropped (make a limited amount of them fall constantly) brings ina solution to a few problems, in my opinion.
Ultimates can't be used: limited pots make them prohibited. This means a boss can have elemental weaknesses resulting in paladins and mages other attacks being useful, in theory, particuallrly if they summon elemental weak mobs.
Shadowers become more important: a % of the damage they take doesn't affect hp therefore needing to loot less of the limited pots, they can also provide smokescreen to protect a party. The godly avoid alos actually makes a difference, they can keep attacking a lot longer in between potting, making up at least a bit for the lower DPS
Nightlords wouldn't have access to broken attack pots that make them far better than everyone else.
Warriors and mages higher surviablity actually matters over the 'enough to take a hit' hp, they could go longer without having to go grab a potion.
Changing bosses to rooms where you can only use pots that are dropped (make a limited amount of them fall constantly) brings ina solution to a few problems, in my opinion.
Ultimates can't be used: limited pots make them prohibited. This means a boss can have elemental weaknesses resulting in paladins and mages other attacks being useful, in theory, particuallrly if they summon elemental weak mobs.
Shadowers become more important: a % of the damage they take doesn't affect hp therefore needing to loot less of the limited pots, they can also provide smokescreen to protect a party. The godly avoid alos actually makes a difference, they can keep attacking a lot longer in between potting, making up at least a bit for the lower DPS
Nightlords wouldn't have access to broken attack pots that make them far better than everyone else.
Warriors and mages higher surviablity actually matters over the 'enough to take a hit' hp, they could go longer without having to go grab a potion.

