2008-12-12, 12:43 PM
I like your idea, but i think everybody has forgotten we are talking about CWK and what NXProse said about we would have to fight 4 bosses at once. Having to fight 4 bosses like that at the same time would be too hard, not mentioning, some the strategies you're trying to implement wouldn't work (It would be hard for melee-high dmg classes to keep them from ranged classes).
I still think the idea of making 5 rooms, 4 of them for each grandmaster, where you had to split into job groups like warriors, thieves, mages and archers, then every team goes into a room and fight its respective grandmaster but before/after defeating it iretreats. Then, for the last stage, all parties woud have to gather together to fight them all at once.
This would make all classes necessary to begging with, and to make the unwanted classes more usefull, like mages, i would make some skills like Slow (which most firemages have maxed) and seal, very useful, besides just giving them elemental weaknesses.
I still think the idea of making 5 rooms, 4 of them for each grandmaster, where you had to split into job groups like warriors, thieves, mages and archers, then every team goes into a room and fight its respective grandmaster but before/after defeating it iretreats. Then, for the last stage, all parties woud have to gather together to fight them all at once.
This would make all classes necessary to begging with, and to make the unwanted classes more usefull, like mages, i would make some skills like Slow (which most firemages have maxed) and seal, very useful, besides just giving them elemental weaknesses.

