2008-12-12, 10:44 AM
Sn1perJohnE Wrote:itd be a slow moving boss then. I had an idea for a boss fight, where its a long room, you enter the map to one side of the boss and it slowly move to one side, and if you dont kill it before it get the the end, yer dead. Basically this boss could have a high KB requirement, making it harder to stall it, and itd have to have a touch damage of the same level of the pillars in CWK. But the boss would have magic attacks, which would also slow its progression due to stopping to cast them, but the damage from these would be survivable by all jobs, maybe a 1/1 and super def also.
There's a boss like that in Yoshi's Island for the NES, where if you didn't kill it fast enough, you would fall off the side and die. Old times..... It'll be fun to fight something like that again, even though I have't played Yoshi's Island for 2-3 years.
