2008-12-12, 09:11 AM
I don't like the idea that making a boss intense and challenging equals making it do incredibly high damage. So that it 1 Hit KOs most classes. To me that isnt challenging its just not fun. It leads on to the whole pinning bosses in a corner thing as well, again that has been done its boring. There are enough of those bosses. I would rather see a boss that has lower touch damage. Something that means a bowman/thief etc can take a hit and live but enough so they die when attacked again.
I would like to see a boss that moves as fast as something like BF with the lower touch damage like i mentioned earlier. In a long and flat map. Also it would have to have a really high KB or no KB so you couldnt pin it in a corner. Maybe something like where it has a charging style move where it rampages towards you and it cant be knocked back so all you can do is run and try to avoid it. You would have to use teleporters to travel to different horizontal points on the map. That way it gets rid of the whole everyone stand on one side of the screen and spam attacks. I would also love to see a boss style savage blow like move. Where it does small hits fast. That builds up to high damage over a short time. Then you would have to try and avoid the attack, rather than just the usual take the hit and heal approach. That way it gives lower hp classes a better chance. I know that is meant to be a downside of these classes but I think we have enough of those type of bosses already. Maybe some lower gravity as well, where you can jump higher, that would encourage more dodging moves Mega Man/Rockman style. Oh also through in some super KB now and then. Thats always fun as long as it doesnt happen too much.
I would like to see a boss that moves as fast as something like BF with the lower touch damage like i mentioned earlier. In a long and flat map. Also it would have to have a really high KB or no KB so you couldnt pin it in a corner. Maybe something like where it has a charging style move where it rampages towards you and it cant be knocked back so all you can do is run and try to avoid it. You would have to use teleporters to travel to different horizontal points on the map. That way it gets rid of the whole everyone stand on one side of the screen and spam attacks. I would also love to see a boss style savage blow like move. Where it does small hits fast. That builds up to high damage over a short time. Then you would have to try and avoid the attack, rather than just the usual take the hit and heal approach. That way it gives lower hp classes a better chance. I know that is meant to be a downside of these classes but I think we have enough of those type of bosses already. Maybe some lower gravity as well, where you can jump higher, that would encourage more dodging moves Mega Man/Rockman style. Oh also through in some super KB now and then. Thats always fun as long as it doesnt happen too much.

