2013-01-17, 03:33 AM
I like the direction Nexon is heading with these bosses.
The boss fights were different(just how easy or hard they were can be argued all day), and most importantly, they were accessible.
I liked that Root Abyss wasnt full of filler maps with fluff monsters that aren't used for anything. The map is a short, sweet experience meant to build upon and continue the story which will segway us into future patches. In that regard, I think it is fine.
However, one thing I didn't like, is the zone feels very throw away-ish. It feels like once I've seen the story, then im done. The item rewards dont really give me an incentive to go back, the only thing really is the ability to upgrade potential easier. But as someone that is satisfied with his level of gear, nothing really brings me back to it.
Im not pooping on it at all, I really like that more people are getting exposed to more bosses. That is how it should be. I entirely dislike that magnus/empress/hilla will rip you apart if you dont have at least 100% main stat.
My last feeling coming out of this patch would be that I wish it had been bundled with another minor content patch to increase the longevity of it. Like I said, I love the zone for being short, sweet and to the point(more content should be like this). However, afterwards we are left with not much else to do. Going back to root abyss is its own reward in this case, and in that regard I wish it had been introduced with Demon Avenger or Xenon(far off, I know, I know) or adventurer hyper skills to really give a double whammy of "man, im having so much fun with my new X class or my new adventurer skills, im gonna go beat the crap out of those bosses at root abyss with them!"
just my 2 cents. as someone that wasn't looking forward to this patch, I can honestly say i'am pleasantly surprised.
The boss fights were different(just how easy or hard they were can be argued all day), and most importantly, they were accessible.
I liked that Root Abyss wasnt full of filler maps with fluff monsters that aren't used for anything. The map is a short, sweet experience meant to build upon and continue the story which will segway us into future patches. In that regard, I think it is fine.
However, one thing I didn't like, is the zone feels very throw away-ish. It feels like once I've seen the story, then im done. The item rewards dont really give me an incentive to go back, the only thing really is the ability to upgrade potential easier. But as someone that is satisfied with his level of gear, nothing really brings me back to it.
Im not pooping on it at all, I really like that more people are getting exposed to more bosses. That is how it should be. I entirely dislike that magnus/empress/hilla will rip you apart if you dont have at least 100% main stat.
My last feeling coming out of this patch would be that I wish it had been bundled with another minor content patch to increase the longevity of it. Like I said, I love the zone for being short, sweet and to the point(more content should be like this). However, afterwards we are left with not much else to do. Going back to root abyss is its own reward in this case, and in that regard I wish it had been introduced with Demon Avenger or Xenon(far off, I know, I know) or adventurer hyper skills to really give a double whammy of "man, im having so much fun with my new X class or my new adventurer skills, im gonna go beat the crap out of those bosses at root abyss with them!"
just my 2 cents. as someone that wasn't looking forward to this patch, I can honestly say i'am pleasantly surprised.

