2013-01-16, 07:21 PM
Phoenix Wright Wrote:Tried to duo Von Bon with an alliance member, and she kept dying because his attacks ignore magic guard. :| The amount of health on him was absurd. It took me over 20 minutes to whittle him down and finally kill him.
It's Von Bon's projectile attack that's to blame for most deaths, the one that looks like the old BaM finisher, in fact Von Bon might be a BaM. Actually, it's just the only the nucleus i.e. orb-part that causes deaths because the tail does a different amount of damage. I noticed this when teleporting past the orb but mistiming and catching the tail. The orb will kill 100% of the time (for me 9.5K or so HP) while the tail doesn't, but comes close (8.7K HP or so).
I have to solo Von Bon, otherwise there's just too much going on from the other party members for me to see it happening.
I also noticed that both Pierre and Vellum can be tracked with DoT or specifically for Pierre, status effects. For example, throw a Slow or Phantom Imprint (I suspect Unicorn Spike, etc. would work too) on Pierre and you'll see where he's going to Shadowport into that Assassination move.
I have to say, even though I cannot solo the Queen or Vellum and I will likely miss out on coins from them due to time zone differences/no guild, these bosses are very innovational and appropriately scaled. They require attention but give enough leeway for mistakes, not something like Magnus. The only problem I have is that while coins for everyone was done well, hats for everyone was not. But they come Epic and are freely traded without SoKs so that makes me happy.
I said before today, that this was nothing but a New Neo City, some clever bosses at the end of a hallway, but nothing for everyone to go gaga over. I was wrong. There is much more than these bosses, which themselves are implemented well; a successful patch with nice additions discussed elsewhere.

