2013-01-14, 04:12 AM
IllegallySane Wrote:I tried Omniknight a couple days ago. I just crashed and burned with him.Omniknight has the same problems that other melee supports have, incredibly and utterly shitty laning-phase. They lack a lot of the things that make ranged supports good. But his skill-kit makes up for it by being absolutely ridic support in teamfights, just sucks that diffusal blade can purge all his buffs from a target and any hero with built in purge can pineapple omni up big time.
Clinkz, it's like love at first sight. His Skeleton Walk is one heck of an escape tool, and his damage got crazy pretty fast.
Tinker is quite amazing as a lane destroyer (was just racking up the gold), and his heat-seeking missiles were just a huge way to repel carries away from me. But the best part was that I hadn't realized the true potential of his "Rearm" Ultimate + Travel Boots. Just reading about it was making me giddy.
Faceless Void took a while for me to actually feel his power, but even then I felt it's kinda okay. His burst wasn't super spectacular, and his ultimate was very high risk high reward due to also freezing my allies in place if they are caught in the area. Miss a ranged hero, and that can spell major trouble.
Clinkz just needs an orchid of malevolence to start rolling, it's his bread and butter by providing a silence, preventing enemies from fighting back and utilizes his massive damage output over a short time-span, the damage amplification just helps finish off enemies but the best part is the high mana regen because clinkz is VERY mana intensive. He also 'soft-counters' chen by being able to absorb the creeps chen has converted and given bonus HP which directly synergizes with death pact allowing clinkz to absorb chen's creep and then kill chen. It also allows for chen and clinkz to be best buddies ever by keeping a nice high-HP creep around for clinkz to take in fights.
Tinker is pretty much just an absolutely amazing hero at all points of the game. Without boots of travels he is just incredibly lack-luster and weak but lategame with BoT he can split-push like no other and when you have an item like scythe of vyse you can permanently disable a target. Soul-ring and bottle + boots of travel is tinker's bread and butter since soul ring allows you to use level 1 rearm which then takes soul ring off cooldown again, making level 1 rearm pretty much free. Which is why you keep rearm at level 1 for a long while till your mana regen is increased. And with boots of travel you'll be back at base very often which makes bottle so cost-effecient regen for tinker.
Oh and faceless void is the best 1v1 lategame carry in the game, nobody can beat him in an 1v1 and when fully farmed he destroys teams and is only really outcarried by medusa and possibly phantomlancer. He needs to farm 5ever but is quite amazing in teamfights because a good chronosphere pretty much wins you the fight. He does need a BKB to fight 95% of all teams due to as you mentioned, if you miss even 1 hero with a disable you're pretty screwed since your chronosphere is more or less negated.
Battlefury is more or less core on him since it gives him a farming tool.
Salguod Wrote:How do you play Tidehunter, Malthe? I tried him once today and went 0/13. I was in safe lane against Lich and Phantom Lancer. Everytime I tried to save my lane partner, I ended up dead too. Lots of feeding going on. I feel like one problem is that I overestimate the tankiness of strength heroes (I'm terrible with Lifestealer, too), but I'm curious about how Tidehunter is played.
I usually play tide-hunter two ways myself.
One is to roam and get kills and gank lanes as much as possible. It's pretty simple, you just grab a few cheap stat boosting items and some clarities and tangos, then you just get gush and go kill pomegranate in lanes where kills are possible.
The second way is to be in a lane where kills are possible anytime an enemy enters the lane.
regardless of what type i play i'll usually get mana boots, urn of shadows(If nobody else gets it) and then build pipe or blink dagger, depending on if enemies are going to engage upon us or if we're going to engage upon them. I just want to have mana and survive fights while providing as much 'support' for my team.


