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Pokemon TCG
#9
[COLOR="#cc8899"]Like most card games, some of the central deck concepts I've seen go something like

1. Acceleration (get a lot of energy on something to do devastating attacks, lots of energy recycling/burning abilities/cards)
2. Aggro (lots of hardhitting small pokemon that can attack cheaply/for little energy)
3. Control (strategies centered more around stalling/blocking the opponent, card advantage (either via draw or via discard) until a notably strong win condition is played)
4. Gimmick/Combo (combination of specific cards to create a fast/hard to counter win condition, usually in an unorthodox manner).

Dunno if that helps much, but that's the general idea.[/COLOR]
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Messages In This Thread
Pokemon TCG - by Words - 2013-01-13, 01:20 AM
Pokemon TCG - by Abrasive - 2013-01-13, 01:34 AM
Pokemon TCG - by yewjrn - 2013-01-13, 01:37 AM
Pokemon TCG - by ShinkuDragon - 2013-01-13, 02:05 AM
Pokemon TCG - by MasPan - 2013-01-13, 02:19 AM
Pokemon TCG - by Dudewitbow - 2013-01-13, 02:37 AM
Pokemon TCG - by Abrasive - 2013-01-13, 02:42 AM
Pokemon TCG - by Words - 2013-01-13, 10:30 AM
Pokemon TCG - by MasPan - 2013-01-13, 10:35 AM
Pokemon TCG - by Words - 2013-01-13, 10:53 AM
Pokemon TCG - by MasPan - 2013-01-13, 10:56 AM
Pokemon TCG - by ShinkuDragon - 2013-01-13, 12:27 PM
Pokemon TCG - by Words - 2013-01-14, 09:24 AM

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