2013-01-10, 06:02 PM
JoeTang Wrote:Soul Seeker is good on large maps where you're not OHKOing entire platforms with Hammer. I trained at Red Nose Pirates to get to 4th in KMS, and I know Hammer was better there since you could demolish the platforms, and Soul Seeker wouldn't go very far since everything died. For any more wide-spread maps where monsters aren't foo far from each other, Soul Seeker would be good. Something like the Dual Ghost Pirates map would be terrible since the vertical height between monsters is so large, and the way you cycle through it lends better to Celestial Roar/Hammer spam. The Dark Cornian map on the bottom right side of Red Dragon Turtles is a perfect example though (I went from like 110 to 145 there), and from what I vaguely recall of the Jester maps, it would probably be fantastic in there as well.I want to see an archer who has a final attack type skill that can reprocess itself. Imagine this. Arrow hits enemy, splinters and hits him again, repeats unti l it breaks, maybe a limit of ten at a 70% splinter chance. Like a shrapnel kind of effect. They could totally bootleg some of soul seekers code for it, as in the self resummoning.
It's probably amazing at LHC, as I'd expect it to be able to hit almost everything on the map if you just stand at the center and spam it. It also doesn't draw aggro, so you can use it at high level areas from a safe platform without fear of things attacking you if they don't have auto-aggro.
Soul Seeker is probably my favourite concept for an attacking skill so far of any class, and I hope they adopt a similar thing for the Nova Archer.

