IllegallySane Wrote:Doh ho ho, I sadly don't bother with TPs because I can't hold all these stat boosting items + bottle. With NP I just abuse his Teleport, and with Pudge I spam Phase Boots to get back into battle sooner. I see what you mean though, since I saw a friend of mines always buy a TP scroll whenever he could. That in itself means they are damn useful. Speaking of damn useful, wards are funny stuff. So far I pretty much was the only one putting them up. I learned some of the safer ward spots, which helps in keep track of when an opposing hero is nearing our 1st tower.Even on nature's prophet TPs are invaluable, they are pretty much the best item in DotA2. For example, you can carry TP scrolls with you, push down a lane, enemy are on their way? TP to base and recover, then TP instantly to another lane to continue split-pushing, or TP back and finish item and then join a fight with full hp and mana again.
Being able to instantly back-up an ally in another lane, defend a tower and escape ganks is quite amazing. Also, ward spots:
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IllegallySane Wrote:I'll give em a try as well. Which ones are late-game bloomers, and which ones kick ass from the get go?Venomancer is a support that can kill pomegranate right off the bat, his level 1 ganks are amazing. He's a decently scaling support since most of his pomegranate can work through magic immunity.
Viper is a hero that can dominate his lane and carry somewhat in the mid-game. His lategame is meh but he's strong in lane.
Tidehunter is another support that has an amazing teamfight ultimate. He's great in both early and mid-game and works lategame too.
Venomancer can usually work as both 4th and 5th position, but he can also be put into 2nd position since he's quite strong in lane as well.
Viper is usually 2nd position in pub games, but can also work as a 1st position, it's just rarer to see him there.
Tidehunter can run anything from 3rd to 5th position, most common position for him is 4th though.


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