2013-01-04, 07:20 PM
hadriel Wrote:The next step for such calculations, which takes a lot of effort, is to do linear correlations for all classes for all variables: (all)stat, WA/MA, %ignorePDR, %bossdamage, %dmg, %stat/all, attackspeed. The idea would be to provide an initial intercept based on all the internal buffs a class would possess, taking into account both passive and active skills (also factoring in some casting delay). The crucial bit would then be the gradient for each variable. Naturally one can turn this into a multi-dimensional plot i.e. a real damage calculator/optimiser if you're given several constraints (+30%ignorePDR or +6%stat, which might be potentially better?). Only then can one truely say which class is superior 1v1, because you can start to put in conditions: how funded? amount of %var based on no. of eq pottable? Solo buffs with potions? Full party with all buffs and potions etc.?
Standard assumptions would of course be level 200, normalised WA, no potential. Linear correlation => changing one variable at a time obviously but it doesn't take a genius to realise that some variables are multiplicative while some are additive. But even then, I think it's so much effort it's almost unreasonable for Joe to do this.
What say you, @JoeTang;? What would be the next practical fair comparision of classes 1v1?
Hadriel
I don't have any particular interest in building an in-depth damage calculator. It has been tried in the past to standardize gear, and the basis of which I never found to be meaningful nor fair. It fundamentally comes down to that no two characters will in any likelihood ever have the same range other than 2m~2m. All gear except for the weapon can basically spawn with identical stats across all classes. Weapons possess a difference in weapon attack, but the sum weapon attack as it gets higher results in a smaller difference. Thus, the largest differences between classes are what inherent stat bonuses, and weapon attack bonuses they may possess. To draw parallels across all 32 classes, which may or may not have differing base weapon attacks, and differing additional stats and weapon attack, amongst other bonuses is beyond the scope of what my tables present. With the introduction of Demon Avenger and Xenon, the difference in ranges is even greater; Xenon gains 3 times as much of a bonus from gear as any other class does. Demon Avenger gains bonuses from a stat that no other class does.
Presently, the largest scale application towards difference in funding I could apply, which I also believe to be the most meaningful, is a difference in Total/Boss damage.

