The next step for such calculations, which takes a lot of effort, is to do linear correlations for all classes for all variables: (all)stat, WA/MA, %ignorePDR, %bossdamage, %dmg, %stat/all, attackspeed. The idea would be to provide an initial intercept based on all the internal buffs a class would possess, taking into account both passive and active skills (also factoring in some casting delay). The crucial bit would then be the gradient for each variable /edit: because that shows the true potential of a class. Naturally one can turn this into a multi-dimensional plot i.e. a real damage calculator/optimiser if you're given several constraints (+30%ignorePDR or +6%stat, which might be potentially better?). Only then can one truely say which class is superior 1v1, because you can start to put in conditions: how funded? amount of %var based on no. of eq pottable? Solo buffs with potions? Full party with all buffs and potions etc.?
Standard assumptions would of course be level 200, normalised WA, no potential. Linear correlation => changing one variable at a time obviously but it doesn't take a genius to realise that some variables are multiplicative while some are additive. But even then, I think it's so much effort it's almost unreasonable for Joe to do this.
What say you, @JoeTang;? What would be the next practical fair comparision of classes 1v1?
Hadriel
Standard assumptions would of course be level 200, normalised WA, no potential. Linear correlation => changing one variable at a time obviously but it doesn't take a genius to realise that some variables are multiplicative while some are additive. But even then, I think it's so much effort it's almost unreasonable for Joe to do this.
What say you, @JoeTang;? What would be the next practical fair comparision of classes 1v1?
Hadriel

