2013-01-02, 03:01 PM
A Shadower actually would benefit a bit from the Kaiser card since Strength counts toward their damage as well, but it only counts for as much as dex in the formula if I recall correctly.
Anyway, I don't know much about the Shadower play-style, but I would like to inform you of the two minor shortcomings that Paladins suffer from. Having once played a Paladin as my main for several years, I can say that Paladins are fun to play; however, their incredible defense can get kind of old. Taking one point of damage from everything and never getting knocked back just takes away what little excitement there is in grinding. Also, they're elemental charges are mainly just for show now, as no monster worth fighting after level 116 is weak to any element. Exploiting elemental weaknesses is just an informed ability, and you will never ever use it, and the status effects will rarely be seen because monsters die so fast.
If you don't mind erm... never having to worry about dying (first world problems I guess), and never using two of your elemental charges because they're completely worthless without elemental weaknesses, then go for the Paladin.
Edit: Forgot to mention that they only really use two attacks when they aren't using rush, and they aren't very impressive to look at when compared to the other warrior moves.
Anyway, I don't know much about the Shadower play-style, but I would like to inform you of the two minor shortcomings that Paladins suffer from. Having once played a Paladin as my main for several years, I can say that Paladins are fun to play; however, their incredible defense can get kind of old. Taking one point of damage from everything and never getting knocked back just takes away what little excitement there is in grinding. Also, they're elemental charges are mainly just for show now, as no monster worth fighting after level 116 is weak to any element. Exploiting elemental weaknesses is just an informed ability, and you will never ever use it, and the status effects will rarely be seen because monsters die so fast.
If you don't mind erm... never having to worry about dying (first world problems I guess), and never using two of your elemental charges because they're completely worthless without elemental weaknesses, then go for the Paladin.
Edit: Forgot to mention that they only really use two attacks when they aren't using rush, and they aren't very impressive to look at when compared to the other warrior moves.

