2012-12-27, 06:35 PM
Bomber Wrote:[MENTION=6481]IImaplers[/MENTION];
Nearly every action in this game goes by an internal maple-time which starts actions in the 10 second interval. Mined something? You have to wait for the 10 second interval to reset. Monsters spawn? 10 second interval(in some cases bosses will not adhere). Pink bean spawning starts it's actions in the 10 second interval. Cooldowns, although not entirely true, are slightly persuaded by this interval.
This game has a strong connection to this interval, which is all i'm really trying to point out.
Good to know. It's reasonable to have some sort of default-ish interval like this for programming instead of some other weird amount with decimals.
Bonus question: Is there some way to control where on the map the dojo bosses spawn at as well or is it meant to be completely random? I noticed that most of the time they spawn pretty close to the portal but sometime quite far from it. As an F/P mage, if a monster will spawn (and if that monster has ~8 mil HP) close to the portal, I can set up my mist, stand right at the portal, explode it and change rooms without wasting time. Same would probably go for any other classes with powerful setup attacks.

