2012-12-23, 01:24 PM
There are some kinks, but it certainly looks promising...
[MENTION=10688]Tyler[/MENTION];
1) How do you suggest Nexon dedicate the kind of resources necessary to create the programs/items/features necessary for this system to operate (specifically, second line of defense, report system, giving GM-esqe abilities to non-GM characters, etc) while also putting a focus on lessening of resources in the corporate environment? Seems contradictory.
2) How do you define "fully committed"? How does selection occur? Would being on a fansite give leverage in this process? Would knowledge of the game's updates and/or mechanics give leverage? How are they supposed to know who is the best person for the job on a world by world basis? What happens when a member wants out?
3) How can you define what the council will handle when there are no documentation on Nexon's stance towards certain isues? Specifically, anything in the ToS that they don't already monitor and react to? (buying/selling in-game items or real life items (who sells real life items in maple anyway? why should nexon care if i advertise the sale of my television in their game?), KSing/harrassment, scamming, etc)
4) What is going to happen when a council member gives a bunch of names to Nexon and only half of them are actually banned because the other half spent a large amount of money on the game or because those accounts used paypal and can refund their money? (read: http://www.southperry.net/showthread.php?t=60929) What happens when after this happens, the council sees this player again and didn't know about this policy of Nexons? How are you going to guarantee that someone who isn't directly tied to Nexon won't stab them in the back (by, say, using that twitter account of theirs to spread negative statements about their business practices) if they don't agree with their policies?
Put in different words: Why should the council stay dedicated to Nexon when/if they realize their policies are different from what they think their ideals were?
5) Why do you think the council deserves amenities? A large amount of people who have suggested systems like this have said that people who are "fully committed" don't require benefits to make the job worth doing. Communication between Nexon and the council is fine, but an allowance of maple points seems a bit much especially when there is no way to make sure it won't be spent on non-decor short of cutting them from the council. Also, giving a normal character the ability to warp to ANY MAP with no restriction is hilariously bad. Remedied by making a new character, but why is that any different from a normal GM?
6) It seems like this system would end with a divide in community opinion (if it succeeds) towards the council and actual GMs. If the community sees the council doing an amazing job, why should they treat the GMs the way they have till now as if they had real authority?
[MENTION=10688]Tyler[/MENTION];
1) How do you suggest Nexon dedicate the kind of resources necessary to create the programs/items/features necessary for this system to operate (specifically, second line of defense, report system, giving GM-esqe abilities to non-GM characters, etc) while also putting a focus on lessening of resources in the corporate environment? Seems contradictory.
2) How do you define "fully committed"? How does selection occur? Would being on a fansite give leverage in this process? Would knowledge of the game's updates and/or mechanics give leverage? How are they supposed to know who is the best person for the job on a world by world basis? What happens when a member wants out?
3) How can you define what the council will handle when there are no documentation on Nexon's stance towards certain isues? Specifically, anything in the ToS that they don't already monitor and react to? (buying/selling in-game items or real life items (who sells real life items in maple anyway? why should nexon care if i advertise the sale of my television in their game?), KSing/harrassment, scamming, etc)
4) What is going to happen when a council member gives a bunch of names to Nexon and only half of them are actually banned because the other half spent a large amount of money on the game or because those accounts used paypal and can refund their money? (read: http://www.southperry.net/showthread.php?t=60929) What happens when after this happens, the council sees this player again and didn't know about this policy of Nexons? How are you going to guarantee that someone who isn't directly tied to Nexon won't stab them in the back (by, say, using that twitter account of theirs to spread negative statements about their business practices) if they don't agree with their policies?
Put in different words: Why should the council stay dedicated to Nexon when/if they realize their policies are different from what they think their ideals were?
5) Why do you think the council deserves amenities? A large amount of people who have suggested systems like this have said that people who are "fully committed" don't require benefits to make the job worth doing. Communication between Nexon and the council is fine, but an allowance of maple points seems a bit much especially when there is no way to make sure it won't be spent on non-decor short of cutting them from the council. Also, giving a normal character the ability to warp to ANY MAP with no restriction is hilariously bad. Remedied by making a new character, but why is that any different from a normal GM?
6) It seems like this system would end with a divide in community opinion (if it succeeds) towards the council and actual GMs. If the community sees the council doing an amazing job, why should they treat the GMs the way they have till now as if they had real authority?

